Re: [fluid-dev] Re: invalid instrument/drum selection problem

2008-01-10 Thread jimmy
> Josh! All info is very gladly received. I've got a huge amount > to learn about Jack and all, and your comments are very helpful in > pointing me in the right direction. > If it wasn't for all the excellent work that you and others do on Fluid > > (and answering all the questions!), my orga

Re: [fluid-dev] Re: invalid instrument/drum selection problem

2008-01-10 Thread Edenyard
Josh wrote: The Reverb in FluidSynth hasn't really undergone that much in the way of changes. Its not really that good I've noticed and it along with the Chorus are good candidates for overhaul. As for Jack, it doesn't have "Reverb" or "Chorus" itself, it is an inter-application audio (and now

Re: [fluid-dev] Re: invalid instrument/drum selection problem

2008-01-09 Thread Josh Green
On Wed, 2008-01-09 at 19:37 +, Edenyard wrote: > I haven't really told you my whole story - mainly because I didn't want > to clutter up the thread. But since Jorgan has been mentioned just > recently, I'll come clean and say that that's what I'm using. I start up > Fluid with -K 48 to get 3

Re: [fluid-dev] Re: invalid instrument/drum selection problem

2008-01-09 Thread Edenyard
Jimmy wrote: I have assumed that channel 10 is for drums, but what do I know ;-) One thing's certain - you know a lot more about it than I do! Anyway, I only guess that there is a flag somewhere that Qsynth uses to start up FluidSynth with 32 channels. I got some style files playing here sh

[fluid-dev] Re: invalid instrument/drum selection problem

2008-01-09 Thread jimmy
--- Edenyard wrote: > Josh wrote: >> >> I can see an issue though if someone decides to use channel #10 for >> something other than drums (non GM/GS mode). In that case that part of >> your patch would cause a bit of headache for the user. > > I'm not sure if I'm understanding this thread corre