> Josh! All info is very gladly received. I've got a
huge amount
> to learn about Jack and all, and your comments are
very helpful in
> pointing me in the right direction.
> If it wasn't for all the excellent work that you and
others do on Fluid
>
> (and answering all the questions!), my orga
Josh wrote:
The Reverb in FluidSynth hasn't really undergone that much in the way of
changes. Its not really that good I've noticed and it along with the
Chorus are good candidates for overhaul. As for Jack, it doesn't have
"Reverb" or "Chorus" itself, it is an inter-application audio (and now
On Wed, 2008-01-09 at 19:37 +, Edenyard wrote:
> I haven't really told you my whole story - mainly because I didn't want
> to clutter up the thread. But since Jorgan has been mentioned just
> recently, I'll come clean and say that that's what I'm using. I start up
> Fluid with -K 48 to get 3
Jimmy wrote:
I have assumed
that channel 10 is for drums, but what do I know ;-)
One thing's certain - you know a lot more about it than I do!
Anyway, I only guess that there is a flag somewhere
that Qsynth uses to start up FluidSynth with 32
channels. I got some style files playing here sh
--- Edenyard wrote:
> Josh wrote:
>>
>> I can see an issue though if someone decides to use
channel #10 for
>> something other than drums (non GM/GS mode). In
that case that part
of
>> your patch would cause a bit of headache for the
user.
>
> I'm not sure if I'm understanding this thread
corre