Quoting David Henningsson :
j...@resonance.org wrote:
Quoting David Henningsson :
I think it might be best to just query libsndfile for the first
supported audio format, for a given file type, if no audio format
is specified and the default of 16 bit PCM fails. That would
solve the
j...@resonance.org wrote:
Quoting David Henningsson :
I think it might be best to just query libsndfile for the first
supported audio format, for a given file type, if no audio format is
specified and the default of 16 bit PCM fails. That would solve the
Ogg/Vorbis issue and possibly work
Quoting David Henningsson :
So we have three cases here:
1) Libsndfile < 1.0.18, no vorbis support
2) Libsndfile >= 1.0.18, compiled without vorbis support
3) Libsndfile >= 1.0.18, compiled with vorbis support
We agree that 1 and 3 works currently, right?
Right.
In case 2, I believe the S
j...@resonance.org wrote:
Quoting David Henningsson :
I realized that PKG_CHECK_MODULES could be used for checking the
libsndfile version, so I've committed what I think fixes the problem,
have a look and see if it is what you expect.
// David
I looked over your changes. I don't think depe
Quoting David Henningsson :
I realized that PKG_CHECK_MODULES could be used for checking the
libsndfile version, so I've committed what I think fixes the problem,
have a look and see if it is what you expect.
// David
I looked over your changes. I don't think depending on the LIBSNDFILE
v
j...@resonance.org wrote:
I also wanted to mention some of my recent commits:
- new_fluid_file_renderer() now just takes a synth instance and gets
all other parameters from the synth->settings object.
A little quick, perhaps? I had to fix some issues with the filename
parameter to even make i
Quoting David Henningsson :
j...@resonance.org wrote:
Hello David,
I was looking at that bug that I mentioned before, where FluidSynth
gets stuck in fluid_player_join() when doing fast file render and
the renderer fails to be created (because of invalid format
settings for example). I
j...@resonance.org wrote:
Hello David,
I was looking at that bug that I mentioned before, where FluidSynth gets
stuck in fluid_player_join() when doing fast file render and the
renderer fails to be created (because of invalid format settings for
example). I notice that in fluid_player_join()
Quoting David Henningsson :
j...@resonance.org skrev:
Hello David,
I was looking at that bug that I mentioned before, where FluidSynth gets
stuck in fluid_player_join() when doing fast file render and the
renderer fails to be created (because of invalid format settings for
example). I notice t
j...@resonance.org skrev:
> Hello David,
>
> I was looking at that bug that I mentioned before, where FluidSynth gets
> stuck in fluid_player_join() when doing fast file render and the
> renderer fails to be created (because of invalid format settings for
> example). I notice that in fluid_player
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