I just added a wiki page that describes how to cross compile fluidsynth for
Android and hopefully saves everybody else spending 3.5 days to get it up and
running...
https://github.com/FluidSynth/fluidsynth/wiki/BuildingForAndroid
Compilation succeeds for me, can't test it though.
Enjoy.
Tom
Thanks for the input Phil.
The Oboe API does indeed look like a good way to go. I dont even mind
that it only provides a C++ interface. The audio driver for fluidsynth
could be written in C++ as well and C++ would become an optional
requirement when (cross-)compiling for Android. I welcome any eff
That page was useful, but it is a few years out of date and doesn't cater
for the latest Android NDKs.
Can you try:
https://bitbucket.org/phil_blandford/androidfluidsynth/src/master/
This has a script to build glib and its dependencies for Android (actually
glib was pretty easy, it was the depen
it just
> works.
>
> Best regards,
>
> Nick
>
> From: [Philippe Simons]()
> Sent: Monday, July 23, 2018 9:18 AM
> To: [FluidSynth mailing list]()
> Subject: Re: [fluid-dev] Official android support.
>
> So do I, but this is not going to happens... like ever.
> So you have an unofficial port of glib that can be used to build FluidSynth
> so it runs on Android?
Actually it's official glib.
> Any chance you can share the binaries
Unlikely, as the binaries will depend on the target hardware
architecture and the target Android version being in use. Mayb
arbitrary sound font and send MIDI on/off events to
play sounds. I don’t even care about updates to the lib as long as it just
works.
Best regards,
Nick
From: Philippe Simons
Sent: Monday, July 23, 2018 9:18 AM
To: FluidSynth mailing list
Subject: Re: [fluid-dev] Official android support.
So do I
On 7/23/18, Tom M. wrote:
> I am absolutely convinced that upstream fluidsynth can be compiled for
> Android. All you have to do is to cross compile glib and then carry on
> cross compiling fluidsynth.
http://zwyuan.github.io/2016/07/17/cross-compile-glib-for-android/
___
I am absolutely convinced that upstream fluidsynth can be compiled for
Android. All you have to do is to cross compile glib and then carry on
cross compiling fluidsynth. This surely is an exhausting full time day
job, but I dont see a barrier that keeps you from doing so.
So, I'm afraid we are muc
i
> *Sent:* Wednesday, July 18, 2018 12:52 PM
> *To:* fluid-dev@nongnu.org
> *Subject:* [fluid-dev] Official android support.
>
>
> Hello everyone,
>
> Although it is a bit late for the next upcoming release, I think that it
> would be worth to include native audio out
I would love that! Also suggested it a few months ago.
Nick
From: Carlo Bramini
Sent: Wednesday, July 18, 2018 12:52 PM
To: fluid-dev@nongnu.org
Subject: [fluid-dev] Official android support.
Hello everyone,
Although it is a bit late for the next upcoming release, I think that it would
be
Hello everyone,Although it is a bit late for the next upcoming release, I think that it would be worth to include native audio out and midi in drivers for Android in the official source repository. Afterall we are talking about the most used mobile operating system of the world. I know that there
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