Hallo Zachary,
The capability is definitely there to do this with FluidSynth as a
shared library, but the command line interface lacks a real interface to
it. Currently there is raw audio output for rendering to a file, but I
believe it still writes the output in real time (actually now that I
th
My understanding is that what you programmed is exactely what Josh
was referring to, except that he was speaking about including this
inside fluidsynth itself, in C, and making it available as an API.
Not very complex indeed, but it is mostly a matter of including it
cleaniy inside the exis
I just noticed that on the "Future of Fluidsynth" page, it lists non-real-time
rendering as feature. Um, I am currently using Fluidsynth for this very task in
my program, Z-Maestro (you can find it on the FluidSynth applications page).
Has this never been done before, or am I misreading it? I ca