Re: [fluid-dev] Non-Real-Time Rendering

2007-04-27 Thread Josh Green
Hallo Zachary, The capability is definitely there to do this with FluidSynth as a shared library, but the command line interface lacks a real interface to it. Currently there is raw audio output for rendering to a file, but I believe it still writes the output in real time (actually now that I th

Re: [fluid-dev] Non-Real-Time Rendering

2007-04-27 Thread Antoine Schmitt
My understanding is that what you programmed is exactely what Josh was referring to, except that he was speaking about including this inside fluidsynth itself, in C, and making it available as an API. Not very complex indeed, but it is mostly a matter of including it cleaniy inside the exis

[fluid-dev] Non-Real-Time Rendering

2007-04-26 Thread Zachary Northrup
I just noticed that on the "Future of Fluidsynth" page, it lists non-real-time rendering as feature. Um, I am currently using Fluidsynth for this very task in my program, Z-Maestro (you can find it on the FluidSynth applications page). Has this never been done before, or am I misreading it? I ca