On Monday, July 26, 2010, Jim Henry wrote:
> Visual Studio uses the Windows system environment variable INCLUDE to
> set the directories for included headers. Can Cmake find those files or
> do the include directories need to be on the PATH?
CMake does not find the headers by itself. The headers a
Visual Studio uses the Windows system environment variable INCLUDE to
set the directories for included headers. Can Cmake find those files or
do the include directories need to be on the PATH?
Jim Henry
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On Sunday, July 25, 2010, Jim Henry wrote:
> Update. I added "C:\Program Files\Microsoft SDKs\Windows\v7.0A\Include"
> to my path and some of the missing headers were found. Results below.
> Surprisingly this also fixed the inline test, at least partially. If I
> understand the report correctly "in
Update. I added "C:\Program Files\Microsoft SDKs\Windows\v7.0A\Include"
to my path and some of the missing headers were found. Results below.
Surprisingly this also fixed the inline test, at least partially. If I
understand the report correctly "inline" still fails but "__inline"
succeeds? This
Thanks for the quick response Pedro.
I was not running cmake-gui from the "Visual Studio Command Prompt
(2010)". Doing that made some difference and the new results are below
with the differences in bold and prepended with a >.
I am trying to find the cause of problems with the test for inlin
On Sunday, July 25, 2010, Jim Henry wrote:
> Another not much of a programmer trying to learn enough about CMake to
> test building FluidSynth for Windows with Visual Studio Express 10. I
> tried to follow Pedro's guidelines for setting up the Windows
> environment but I could have missed something
Hi,
Another not much of a programmer trying to learn enough about CMake to
test building FluidSynth for Windows with Visual Studio Express 10. I
tried to follow Pedro's guidelines for setting up the Windows
environment but I could have missed something there. I did note that my
pkgconfig\ dir