Re: [fluid-dev] Multiple Synthesizers

2014-09-30 Thread Garth Hjelte
At 09:21 AM 9/30/2014, you wrote: >Ah, o.k. fluid_synth_bank_select will accept bank numbers in the range 0-16383 >(not documented, just from the source). That _is_ kind of messy since there >seems to be _four_ domains for bank numbers: > > - unsigned int (in set_bank_offset) > > - 0-16383 in f

Re: [fluid-dev] Multiple Synthesizers

2014-09-30 Thread R. Mattes
On Tue, 30 Sep 2014 08:46:32 -0500, Garth Hjelte wrote > At 05:10 AM 9/30/2014, you wrote: > > >> So, blah blah blah - does FluidSynth support Bank numbers greater than > >> 127, via the sfload() command, set_bank_offset(), and bank_select() > >> (and the other select commands)? I hope so, making

Re: [fluid-dev] Multiple Synthesizers

2014-09-30 Thread Garth Hjelte
At 05:10 AM 9/30/2014, you wrote: >> So, blah blah blah - does FluidSynth support Bank numbers greater than >> 127, via the sfload() command, set_bank_offset(), and bank_select() >> (and the other select commands)? I hope so, making multiple synths >> doesn't seem very fun =) >Yes, sfload will re

Re: [fluid-dev] Multiple Synthesizers

2014-09-30 Thread R. Mattes
> So, blah blah blah - does FluidSynth support Bank numbers greater than > 127, via the sfload() command, set_bank_offset(), and bank_select() > (and the other select commands)? I hope so, making multiple synths > doesn't seem very fun =) Yes, sfload will return a sound font id which you can the

Re: [fluid-dev] Multiple Synthesizers

2014-09-29 Thread Garth Hjelte
At 11:43 AM 9/29/2014, you wrote: >Hmm, the bank offset is defined as an 'int' - so there is plenty of >room for "full" SoundFonts even on a 32bit architecture. Those banks >aren't selectable with MIDI but as long as your app can select them >via fluidsynth's API there shouldn't be any problem. M

Re: [fluid-dev] Multiple Synthesizers

2014-09-29 Thread R. Mattes
On Mon, 29 Sep 2014 12:01:02 -0400, fluid-dev-request wrote > > At 01:28 AM 9/29/2014, you wrote: > > >> Can you have different Fluidsynth Synthesizers open at one time? > >> If I could make another synthesizer, then I'd have more room. Is that > >> doable? > > >In general, yes. You can certainly

Re: [fluid-dev] Multiple Synthesizers

2014-09-29 Thread Garth Hjelte
At 01:28 AM 9/29/2014, you wrote: >> Can you have different Fluidsynth Synthesizers open at one time? >> If I could make another synthesizer, then I'd have more room. Is that doable? >In general, yes. You can certainly make several fluid_synth_t objects >and they will just work independently of

Re: [fluid-dev] Multiple Synthesizers

2014-09-28 Thread David Henningsson
On 2014-09-29 03:03, Garth Hjelte wrote: Can you have different Fluidsynth Synthesizers open at one time? My issue is this: my app uses Fluidsynth to play SoundFonts created by my app on the fly to the user to play via MIDI. Almost always they are single-Bank single-Preset SoundFonts meant t

[fluid-dev] Multiple Synthesizers

2014-09-28 Thread Garth Hjelte
Can you have different Fluidsynth Synthesizers open at one time? My issue is this: my app uses Fluidsynth to play SoundFonts created by my app on the fly to the user to play via MIDI. Almost always they are single-Bank single-Preset SoundFonts meant to represent one imported instrument. They are