Re: [fluid-dev] LicensingFAQ

2011-02-20 Thread Matt Giuca
> I'm not exactly sure what you mean here. There is no problem in statically > linking BSD with LGPL code as long as you redistribute the entire source > (BSD + LGPL parts) with your binary, right? So then it would not be the > linking or the license combination that's the problem, it becomes only

Re: [fluid-dev] LicensingFAQ

2011-02-20 Thread David Henningsson
On 2011-02-21 02:37, Matt Giuca wrote: That's a good summary. I would just add one thing: Can I include FluidSynth in my closed-source commercial project I would add to this section "The same advice applies to projects released under permissive licenses (e.g., BSD or MIT). Because such license

Re: [fluid-dev] LicensingFAQ

2011-02-20 Thread Matt Giuca
That's a good summary. I would just add one thing: > Can I include FluidSynth in my closed-source commercial project I would add to this section "The same advice applies to projects released under permissive licenses (e.g., BSD or MIT). Because such licenses permit closed-source redistribution, th

[fluid-dev] LicensingFAQ

2011-02-20 Thread David Henningsson
There are a few licensing related questions which seem to come up once in a while and it's sometimes difficult to remember what we have said about them, so I wrote up a little wiki page about them: https://sourceforge.net/apps/trac/fluidsynth/wiki/LicensingFAQ Anything wrong/forgotten? // Dav