The interpolation routines place the processed data into dsp_buf[] of
type fluid_real_t.
I'm assuming you eventually convert this to int16 for rendering.
Can you point me to the section of the code that does the conversion?
Are you doing anything else, such as a moving-averaging filter?
Thanks,
B
Thanks, I'll also try this:
http://sourceforge.net/p/fluidsynth/wiki/BuildingWithCMake/ Brad
On Sat, Jan 2, 2016, at 10:36 AM, Element Green wrote:
>
> Element Green
> -- Forwarded message -- From: "element1green"
> Date: Jan 2, 2016 11:33 AM Subject: Re: [fluid-
> dev] quest
Element Green
-- Forwarded message --
From: "element1green"
Date: Jan 2, 2016 11:33 AM
Subject: Re: [fluid-dev] question on linear interpolation
To: "FluidSynth mailing list"
Cc:
Use capital -O0 for the optimization.
Element
On Jan 2, 2016 10:58 AM, "Brad Stewart" wrote:
> Yes