Well, as I've mentioned before my knowledge of FluidSynth isn't all that
complete. From an initial look at things though:
Looks like the cents to hertz calculation is where the action is
(fluid_ct2hz_real). This can be found in src/fluid_conv.c. I really
don't like the way that function looks ;
Thanks for that, Josh!
I've also noticed rather unpleasant sounding tones sometimes. One thing
I have found is that this is often caused by the chorus and/or reverb.
Try turning both of those off, or changing the parameters thereof.
I'll give that a try later. It's a great comfort to know tha
I've also noticed rather unpleasant sounding tones sometimes. One thing
I have found is that this is often caused by the chorus and/or reverb.
Try turning both of those off, or changing the parameters thereof.
FluidSynth really could use some data analysis on the output though.
I've been meaning t
This may sound a dumb question, but can someone explain to me
whereabouts in Fluidsynth the scale tuning is set? In other words, the
relationship between adjacent semitones, etc. Is the tuning
equal-temperament, or some mean-tone system? How accurate is it?
I ask this because I've noticed that