Hi Leo,
Sorry that I can't help with the technical issues. Just a quick heads
up that the legal status of FluidSynth on iPhone is pretty unclear,
depending on what you plan to do with it. This issue has been raised a
couple of times. See these threads:
http://lists.gnu.org/archive/html/fluid-dev/
Hi, I was able to create a static library out of the FluidSynth source code
using http://sourceforge.net/apps/trac/fluidsynth/wiki/FluidSynthOnIphone.
Using that library, my iOS project compiles flawlessly. However I am stuck on
making the it sound. I believe what is missing is a supported audio