voice_buffers_mix, but it performed worse than ORC's version...
>
> // David
>
> Original Message --------
> Subject: Re: [fluid-dev] Floats and doubles, simd and interpolation
> Date: Sun, 28 Nov 2010 07:11:04 +0100
> From: David Henningsson
> To: fluid-dev
>
ect: Re: [fluid-dev] Floats and doubles, simd and interpolation
Date: Sun, 28 Nov 2010 07:11:04 +0100
From: David Henningsson
To: fluid-dev
On 2010-11-22 09:17, David Henningsson wrote:
So the reason I like floats is that with SSE, you can process 4 floats
simultaneously, but only 2 doubles. From r
On 13.12.2010 03:53, David Henningsson wrote:
> On 2010-12-12 21:40, Pedro Lopez-Cabanillas wrote:
>> On Monday 22 November 2010, David Henningsson wrote:
>>> There is a library called "ORC", anybody heard of it? You write some
>>> pseudo-assembly code, and on first run ORC translates it into SSE,
On 2010-12-12 21:40, Pedro Lopez-Cabanillas wrote:
On Monday 22 November 2010, David Henningsson wrote:
There is a library called "ORC", anybody heard of it? You write some
pseudo-assembly code, and on first run ORC translates it into SSE, MMX,
Altivec, etc, or plain old C depending on your hard
On Monday 22 November 2010, David Henningsson wrote:
> There is a library called "ORC", anybody heard of it? You write some
> pseudo-assembly code, and on first run ORC translates it into SSE, MMX,
> Altivec, etc, or plain old C depending on your hardware.
There is another library called "liboil
Nice find! Glad that issue got resolved, even if we[1] was part of
the original problem ;-)
Cheers,
Element
On Sun, Nov 28, 2010 at 8:24 AM, David Henningsson wrote:
> On 2010-11-28 12:52, Pedro Lopez-Cabanillas wrote:
>>
>> On Saturday 27 November 2010, David Henningsson wrote:
>>>
>>> On 2010
On 2010-11-28 12:52, Pedro Lopez-Cabanillas wrote:
On Saturday 27 November 2010, David Henningsson wrote:
On 2010-11-27 10:35, Pedro Lopez-Cabanillas wrote:
On Saturday 27 November 2010, David Henningsson wrote:
Yesterday, I tried to chase down a bug I discovered - I rendered a song but
a few
On Saturday 27 November 2010, David Henningsson wrote:
> On 2010-11-27 10:35, Pedro Lopez-Cabanillas wrote:
> > On Saturday 27 November 2010, David Henningsson wrote:
> Yesterday, I tried to chase down a bug I discovered - I rendered a song
> but
> a few notes were slightly out of t
On 2010-11-22 09:17, David Henningsson wrote:
So the reason I like floats is that with SSE, you can process 4 floats
simultaneously, but only 2 doubles. From running a perf I know that 2/3
of the time (for my testcase) was spent in the interpolation routine.
Can we SIMD:ize that, we might get 3-4
On 2010-11-27 10:35, Pedro Lopez-Cabanillas wrote:
On Saturday 27 November 2010, David Henningsson wrote:
Yesterday, I tried to chase down a bug I discovered - I rendered a song but
a few notes were slightly out of tune, but only when using floats, not when
using doubles!
[...]
I wonder what i
On Saturday 27 November 2010, David Henningsson wrote:
> >> Yesterday, I tried to chase down a bug I discovered - I rendered a song but
> >> a few notes were slightly out of tune, but only when using floats, not when
> >> using doubles!
[...]
> > I wonder what is causing the bug you described tho
On 2010-11-22 19:52, Element Green wrote:
Hello David,
On Mon, Nov 22, 2010 at 12:17 AM, David Henningsson wrote:
Just a short dump of what's been on my mind the last few weeks...
Yesterday, I tried to chase down a bug I discovered - I rendered a song but
a few notes were slightly out of tune
Hello David,
On Mon, Nov 22, 2010 at 12:17 AM, David Henningsson wrote:
> Just a short dump of what's been on my mind the last few weeks...
>
> Yesterday, I tried to chase down a bug I discovered - I rendered a song but
> a few notes were slightly out of tune, but only when using floats, not when
Just a short dump of what's been on my mind the last few weeks...
Yesterday, I tried to chase down a bug I discovered - I rendered a song
but a few notes were slightly out of tune, but only when using floats,
not when using doubles! I never bought that doubles should sound better
than floats -
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