Yeah I guess that would work (although I'd prefer to properly detect when
all the sound has died out, rather than than just waiting "a few seconds").
I hadn't thought of that.
But there's still something "dishonest" about being told (by the MIDI file)
"this song ends right now," and FluidSynth goi
On 09/18/2011 05:14 AM, David Henningsson wrote:
Fixing it on the FluidSynth side seems ugly to me: What if EOT occurs
with a everlasting note on? What about time to let the reverb decay
after playing?
Perhaps I'm overlooking something obvious (not being a programmer), but
how about this solu
>
> Fixing it on the FluidSynth side seems ugly to me: What if EOT occurs with
> a everlasting note on? What about time to let the reverb decay after
> playing?
>
> The issue has been brought up before, and I vaguely remember that I saw
> some other implementation had added a parameter, something
On 09/13/2011 04:05 PM, Matt Giuca wrote:
I finally got around to looking at this issue (thought I'd take a
break from arguing about licensing and actually contribute!)
It turns out this issue is really easy to "fix", but much harder to
*really* fix. To elaborate:
1. To "fix" the issue, all I h
I finally got around to looking at this issue (thought I'd take a
break from arguing about licensing and actually contribute!)
It turns out this issue is really easy to "fix", but much harder to
*really* fix. To elaborate:
1. To "fix" the issue, all I had to do was change fluid_midi so it
doesn't
Good point, I've always had this problem and it would be good to get
it fixed. There is a specific End Track message in the MIDI file so it
shouldn't be too hard.
As a workaround: when I write music for FluidSynth, I always create a
note about a bar after the last "real" note and set its velocity
Hi,
I'm using the offline Fast Render option, and I find that the track
stops rendering at the moment the last midi event is received, cutting
off the last notes before the release time. Looking through the code,
It seems that fluidsynth is waiting until all of the tracks are
detatched but I can't