Re: [fluid-dev] Determining what's wrong with a soundfont

2021-04-08 Thread Mark Raynsford via fluid-dev
On 2021-04-07T22:46:46 +0200 Marcus Weseloh wrote: > > As you can see, the SampleMode generator is incorrectly placed, > causing FluidSynth to discard the VelocityRange generator (because it > was expected to come before SampleMode). ... > Assuming you created the SoundFont with jnoisetype, then

Re: [fluid-dev] Determining what's wrong with a soundfont

2021-04-07 Thread Marcus Weseloh
> May I ask which software you used to create this soundfont? Assuming you created the SoundFont with jnoisetype, then you already had the right idea about two years ago ;-) https://github.com/io7m/jnoisetype/issues/4 Cheers Marcus ___ fluid-dev mailin

Re: [fluid-dev] Determining what's wrong with a soundfont

2021-04-07 Thread Marcus Weseloh
Hi Mark, your soundfont is actually not quite correctly formed according to the specs. There is a certain order to the generators in presets and instrument zones. The KeyRange Generator always has to come first, followed by a Velocity Range generator. Both generators can also be omitted, but if th

[fluid-dev] Determining what's wrong with a soundfont

2021-04-07 Thread Mark Raynsford via fluid-dev
Hello! I've been putting together a small drum font using some great samples from Quartertone on freesound.org: https://github.com/io7m/com.io7m.music.kit.dust_yard Here's an LZMA-compressed snapshot of the most recent version: https://ataxia.io7m.com/2021/04/07/dust_yard-0.0.1-SNAPSHOT.sf2