Josh,
I've looked at the source code, but I'm not really a programmer. How
hard would it be to make velocity, volume (cc7) & expression (cc11)
calculated using fluid_cb2amp (which is at -200) and let the SoundFont's
internal attenuation setting continue using the fluid_atten2amp setting
(at
I would say, for compatibility sake, to go with the Creative way of
handling the attenuation. You have 14 years of SoundFonts created
expecting this behavior. Also, it's really not a big deal because
SoundFont designers generally attenuate the sound using their ears, not
by measuring decibels
Hello Chris,
The whole attenuation issue with Creative Labs sound cards has been
discussed before in regards to FluidSynth, but I don't think it was ever
resolved correctly. As you noted, they do not follow the SoundFont spec
in this regard. I've contemplated whether FluidSynth should just resor
Well, I have found a problem with the change I made to the velocity
scale. While it improves the velocity responsiveness, as well as
related controllers (volume & expression), it messes up the attenuation
level as set within the SoundFont.
On the Live!/Audigy, setting the attenuation to 8 dB
On Sat, 2008-07-12 at 11:21 -0500, S. Christian Collins wrote:
> Dear FluidSynth developers,
>
> I have created a compilation of changes that I have made to the
> FluidSynth code. You can view the changes in PDF format by
> downloading from this link:
>
>
> http://www.schristiancollins.com/temp
Dear FluidSynth developers,
I have created a compilation of changes that I have made to the
FluidSynth code. You can view the changes in PDF format by downloading
from this link:
http://www.schristiancollins.com/temp/20080711_changes.pdf
I would like to propose that these changes be impleme