, the
player had no problem with pitch bends midi files.
I would like to know if this problem occurs on other platforms and/or other
large fonts, and whether anyone could speculate on the owner of the problem.
stephen grant
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using a minimal version of the sequencer example in the Developer
Documentation ( http://www.toncat.de/fluidsynth/.) All other instruments and
MIDI drumkit
instruments are fine.
Original Message -
From: "Josh Green" <[EMAIL PROTECTED]>
To: "Stephen Grant" <[E
s are fine using the default font
CT4MGM.sf2.
However, the SONiVOX cymbal sounds are correct using the Creative Sound Font
Bank Manager. Could there be a problem with how Fluidsynth deals with large
fonts?
I am stumped as to why only the cymbal sounds would be a problem.
thanks
stephen grant
Ori
Using fluid_sequencer, fluid_event_noteon() does not seem to work with
drumkit under windows.
(using fs 1.0.7). synth_note_on() is fine. I did notice a FIXME in
fluid_chan.c relating to bit 31
being set for the drumkit. Has anyone had a problem with this?
thanks
stephen grant
Hi Luke
Using the project files supplied, and version 1.0.7, this is what I do to
compile under
windows:
a. In fluid_adriver.c comment out AUFILE_SUPPORT 1 (I'm not using it)
b. In fluidsynth.c comment out the include of fluid_lash.h
c. remove the top include of config.h. It occurs later.
d. whe
I'm very new (1 day) to this software so I apologize
if this turns out to be a dumb question.
I'm running v1.0.6 under XP. When I link fluidsynth_lib
to example.c, new_fluid_dsound_audio_driver(.) fails
because FLUID_HINSTANCE == NULL.
The log message is "no hinstance needed for DirectSou