[fluid-dev] fluidsynth problem fixed

2012-10-12 Thread Simon Eigeldinger
hi all, now fixed the problem by using timidity. found another options to fix the issue of running larger soundfonts with it. runs good now. buzt if you still want to figure out whats broken we still can do that as well too. greetings, simon -- Simon Eigeldinger Follow me on Twitter: http

Re: [fluid-dev] problems with fluidsynth 1.1.5 on a raspberry pi

2012-10-12 Thread Simon Eigeldinger
hi pedro, Am 12.10.2012 20:29, schrieb Pedro Lopez-Cabanillas: On Friday 12 October 2012, Element Green wrote: Probably lacks an FPU, which means rather slow floating point emulation. The CPU just can't keep up in real-time. FluidSynth uses floating point math heavily. http://www.raspberrypi

Re: [fluid-dev] problems with fluidsynth 1.1.5 on a raspberry pi

2012-10-12 Thread Simon Eigeldinger
keep up in real-time. FluidSynth uses floating point math heavily. Best regards, Element Green On Oct 12, 2012 11:06 AM, "Simon Eigeldinger" wrote: Hi all, I am new to fluidsynth and i tried it to run it on my raspberry pi computer. its a small ARM board with a 700 mhz processor

[fluid-dev] problems with fluidsynth 1.1.5 on a raspberry pi

2012-10-12 Thread Simon Eigeldinger
Hi all, I am new to fluidsynth and i tried it to run it on my raspberry pi computer. its a small ARM board with a 700 mhz processor and 256 mb ram. When i tried it it played the file for a few seconds and then it strated to kind of grind or hum. sounded like a saw wave tone got quite low but w