hi all,
now fixed the problem by using timidity.
found another options to fix the issue of running larger soundfonts with it.
runs good now.
buzt if you still want to figure out whats broken we still can do that
as well too.
greetings,
simon
--
Simon Eigeldinger
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hi pedro,
Am 12.10.2012 20:29, schrieb Pedro Lopez-Cabanillas:
On Friday 12 October 2012, Element Green wrote:
Probably lacks an FPU, which means rather slow floating point emulation.
The CPU just can't keep up in real-time. FluidSynth uses floating point
math heavily.
http://www.raspberrypi
keep up in real-time. FluidSynth uses floating point
math heavily.
Best regards,
Element Green
On Oct 12, 2012 11:06 AM, "Simon Eigeldinger"
wrote:
Hi all,
I am new to fluidsynth and i tried it to run it on my raspberry pi
computer.
its a small ARM board with a 700 mhz processor
Hi all,
I am new to fluidsynth and i tried it to run it on my raspberry pi computer.
its a small ARM board with a 700 mhz processor and 256 mb ram.
When i tried it it played the file for a few seconds and then it strated
to kind of grind or hum. sounded like a saw wave tone got quite low but
w