Hi,
I am trying to understand how fluidsynth performs pitch shifting when the pitch
to be played differs from the rootkey of the sample used to synthesize the
sound.
To me it looks like this happens in src/rvoice/fluid_rvoice_dsp.c (with another
implementation in unused/fluid_dsp_float.c).
Are
:
On 09/19/2011 04:20 PM, Michael Geis wrote:
We were under the (probably naive) impression that all a sampler needs to do is
loop over wave tables and apply envelopes. Seeing that the soundfont
specification actually allows for greater complexity makes us wonder whether in
order to play
>Also note that the strength of the note-on often affects the output, e g
>on a piano sound, a weak note has less treble than a strong one.
>
>> My apologies if I am somewhat lacking coherence here, I am still trying
>> to get a decent grasp on the subject matter.
>
>I'm not exactly sure what woul
Greetings,
I posted a question on using fluidsynth to extract .sf2 sounds to .wav files a
few weeks ago. The answers I received indicated I had to get a better grasp of
the subject matter and as a consequence I had to think over what I am doing.
Sorry if this post is perhaps only marginally rel
n Wed, Aug 24, 2011 at 02:06:49PM -0700, Michael Geis wrote:
> The current idea is to create each sample file by passing fluidsynth a one
> note .mid file,
> outputting the raw wave data to file and then converting to .wav with sox.
>
> The sampler is not very complicated, it es
Hi,
am trying to use soundfonts for a supercollider sampler that friends are
working on.
It would be enormously helpful if you could give feedback on my train of
thought below
regarding whether and how this could be achieved with fluidsynth. As I am new
to
soundfonts, my approach may be rathe