Re: [fluid-dev] Minor issue when building on Solaris + patch

2013-05-28 Thread Laurent Blume
On 28/05/13 14:59, David Henningsson wrote: Ah, I got lost in the ifdefs too. I committed one more patch now, please retry. It builds fine now, thanks! Laurent ___ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinf

Re: [fluid-dev] Minor issue when building on Solaris + patch

2013-05-28 Thread Laurent Blume
On 28/05/13 14:45, Laurent Blume wrote: I applied the patch, now it fails a little differently, more undefined objects at link time. Not quite sure why? libtool: link: /opt/solarisstudio12.3/bin/cc -xO3 -m32 -xarch=pentium_pro -xchip=pentium_pro -Dsun -m32 -xarch=pentium_pro -xchip=pentium_pro

Re: [fluid-dev] Minor issue when building on Solaris + patch

2013-05-28 Thread Laurent Blume
On 28/05/13 12:50, David Henningsson wrote: I don't think rtkit exists at all on Solaris, so I fixed it in a different way: http://sourceforge.net/p/fluidsynth/code/461/ Can you check if that works for you as well? Thanks! I applied the patch, now it fails a little differently, more undefine

[fluid-dev] Minor issue when building on Solaris + patch

2013-05-28 Thread Laurent Blume
Hello, It's been a while since I built Fluidsynth on Solaris, it worked well enough, except for a little snag: there is a part where a portion of the code is Linux/MacOS only, but one function defined there is used in a later block that's common to all systems: translate_error(). I've made a

Re: [fluid-dev] Defect reports still new

2010-03-04 Thread Laurent Blume
Thanks Josh, I appreciate the feedback! Good luck with your personal projects, I know how that goes. There are priorities in life :-) Anecdotically, earlier this week, I saw a job offer paying 40 rupees per 1000 captcha words typed... All the best, Laurent Le 02/03/10 03:39, j...@resonanc

[fluid-dev] Defect reports still new

2010-03-01 Thread Laurent Blume
Hi all, Just a simple question: I've opened a couple of defect reports about one month ago, 73 & 74. They're very basic build issue, including simple patches. I'm just a little bit surprised they're still marked as "new", Not a big deal, I'm just wondering if there's a problem with the bug tra