I build it with the default generator and I have no issues, though I haven't
tried the very latest versions.
You can also get vcpkg to build it and the dependencies for you. Or brew (but
you may have trouble reusing that build on other systems, if you need that).
Hamish
Sent from Nine
On 14/2/21 6:04 pm, Maker Shiva wrote:
Hi,
I'm seeing the following error when I try to run fluidsynth on my
Macbook. Couldn't find any information via web searching. If anyone
can help I'll be very grateful.
Thanks,
MakerC
:~$ fluidsynth -i ./sounds/soundfonts/FluidR3_GM.sf2 Downloads/exam
On 30/10/20 10:57 pm, Tom M. via fluid-dev wrote:
I would need to compile with Visual Studio
Pls, why do you *need* to compile with that ancient Microsoft product?
Couldn't you use MinGW, CygWin, Clang or ICC?
To be precise I need to compile my app with MSVC, but I can compile
Fluidsynth to
On 30/10/20 11:12 am, Hamish Moffatt wrote:
So now I have #3 it's not really important for me to speed up the
loading any further, but I posted this just for interest's sake and
I'm glad it's generated some discussion, and I think other
applications can benefit too. In o
On 30/10/20 5:42 am, Marcus Weseloh wrote:
Hi,
for anybody who wants to try the OpenMP parallel loading, I've just
pushed the fix for the vorbis load to use separate file pointers to
Toms branch here:
https://github.com/FluidSynth/fluidsynth/tree/parallelize-sf3-loading
Hamish, would be great t
In 2.1.1, you can exit the interactive shell with end-of-file (control-D
on UNIX). In 2.1.5 (or master), this no longer works and it seems you
have to type "quit".
Exit on EOF is a very standard UNIX paradigm, so can this be restored?
Hamish
___
f
On 29/10/20 12:50 am, Marcus Weseloh wrote:
Hi,
Am Mi., 28. Okt. 2020 um 13:10 Uhr schrieb Ceresa Jean-Jacques
:
Now we should try the suggested test to run 2 fluidsynth console applications
(a1, a2) at the same time (not sequencially) and measure the total time.
That's a really good idea to
On 27/10/20 8:37 pm, Marcus Weseloh wrote:
Hi again,
Am Di., 27. Okt. 2020 um 10:13 Uhr schrieb Hamish Moffatt
:
I could convert to SF2 on first load, if I had for that. Using a regular
compressor like zip on the SF2 is not very effective.
Have a look at this pull-request for the MuseScore
On 28/10/20 2:53 am, Ceresa Jean-Jacques wrote:
Hi,
>I did look through the sfloader code and I can see it's not easy to
restructure it to use multiple threads.
>Still, I think parallel loading of the soundfonts would be a good
optimization that would benefit every application using Fluidsyn
On 27/10/20 6:27 pm, Marcus Weseloh wrote:
Thinking about this some more...
If I interpret your question as "What is the fastest way to load a
whole Soundfont on app startup?", then my answer would be: simply load
an SF2 file.
Hi Marcus, thanks for considering my idea. As you guessed, I'm usin
While we're on the topic of soundfont loading, is there any possibility
of speeding it up by using multiple cores?
I'm loading two soundfonts in SF3 (vorbis) format, and they take a few
seconds each to load. This is now the majority of my app's startup time.
Two things would help; either allo
On 28/09/17 07:59, Hugo Estrada wrote:
Hi, there,
So I tried following the instructions for CMake, both the visual
studio one and the MinGW. I can't advance that much in either one. So
the current status that I have is.
For visual studio -- even though I installed pck-config following the
i
Is there any harm in reducing audio.period-size on Windows? It's a lot
bigger by default on Windows than Mac/Linux. Should I increase
audio.periods to compensate?
Background: I have my own timing loops and I'm outputting events by
calling fluid_synth_noteon/noteoff() just in time (or with
flu
Hi,
I would like to build a static library of fluidsynth using Visual
Studio, including all of the GTK+ dependencies. Is this possible? Does
anyone have a recipe for this?
I've tried the following
cmake -DBUILD_SHARED_LIBS=FALSE ..\fluidsynth
msbuild fluidsynth.sln
This results in a libflui
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