I did a search online and didn't find any use of fluid_cmd_handler_register()
except where FluidSynth was included in other projects and API
documentation. So at least from an initial look it seems like this
function is not really used by other projects.
I think I can see how this could be used t
On Sun, Jan 7, 2018 at 11:17 AM, Tom M. wrote:
>
> P.S.: fluidsynth.org/api/ is currently down, give it 20 hours to recover.
>
>
>
There were no files in the generated api directory on the website. I ran
the same script the cron job runs and so it should be back up now. Not
sure why it wasn't t
sults in unnecessary voice usage.
Using the synth.polyphony setting should help with that though anyways, but
you may want to check the instruments you are using with a SoundFont editor
to see if the release times are long.
Best regards,
Element Green
P.S. Your English is fine, no problems here :-)
API which
FluidSynth is using though.
I don't know much about C11 myself, so can't comment on that.
Cheers!
Element Green
On Mon, Sep 18, 2017 at 11:41 AM, Tom M. wrote:
> I would like to bring this up again. I can absolutely comprehend the
> arguing of windows or mac users
een contributing
(or trying to contribute), so input would be appreciated on how to go about
this.
Cheers!
Element
On Fri, Jun 2, 2017 at 8:34 AM, Tom M. wrote:
> Ok, since I brought this topic up, I would like to at least do the
> migration.
>
> Element Green: Could you
r hosting to someone else.
Best regards,
Element Green
On Thu, Jun 1, 2017 at 11:48 AM, Tom M. wrote:
> Sadly, fluidsynth's upstream is basically dead. There are so many custom
> fluidsynth forks floating around (esp. on github) that it's really hard to
> find and choose an
Thank you for pointing this out. I overlooked that. I know there was a
recent exploit with Wordpress which affected all my Wordpress sites, but
that one appears to be from a while ago.
Best regards,
Element
On Tue, Feb 21, 2017 at 5:24 AM, Kjetil Matheussen wrote:
> Hello,
>
> I don't know i
Hello Ien,
This seems like a pretty complicated problem to tackle for all scenarios.
However, I think it wouldn't be too hard to try and handle the majority of
cases.
The perceived volume of an instrument depends on at least the following
factors:
* The number of simultaneously synthesized sample
Hello Ien,
On Mon, Feb 6, 2017 at 8:32 AM, Ien Cheng wrote:
> As promised, here are findings with clicks/static noted in this thread. It
> turns out there are multiple issues:
>
> A. Some clicks/scratch sounds are simply due to signal clipped to [-1,+1]
> range, as Jean-Jacques noted. This is no
er of voices exceeds
this number, the least perceptible notes will be terminated.
I hope that helps.
Best regards,
Element Green
On Mon, Jan 30, 2017 at 5:15 PM, Ien Cheng wrote:
> Thanks Ceresa, I will try that. Any reason why a high gain would be fine
> for the first 15 seconds and th
Hello Mark,
I wouldn't trust the Anjuta project file, it may be outdated. The cmake
build is the recommended method of building FluidSynth currently.
In regards to MIDI events being possibly the source of the problem, what
about running something like aseqdump and connecting your keyboard up to
ynth" string
> > to cut down on accidents from other software with similar ideas.
> > Likewise raw_meta_event, or even sequencer_specific ?
>
> Element Green rightly replied:
> > Where are you seeing the text events you mentioned? I did a search
> > and it looks like this
On Sat, Jul 9, 2016 at 5:41 PM, Peter Billam wrote:
> Greetings Element, List,
>
> > At any rate, it seems like using the NRPN portion of MIDI is OK,
> > which could potentially be used for adding reverb and chorus
> > parameters (beyond the basics).
>
> Yes. You might run into other people usin
Hello David
FluidSynth is supposed to support MTS. I have never used it myself
though. If you are having troubles using this, it may be a bug. An
example file would be helpful for testing purposes.
Cheers.
Element
On Sun, Jul 10, 2016 at 7:57 AM, David Bellows
wrote:
> First off, I really
Hello Peter,
I often reflect on how unfortunate it is for the MMA to operate as such. I
reflected on that years ago when I was adding DLS2 support to Swami. This
format would have likely been a lot more popular if the specification was
more open, such as what Creative Labs did with SoundFont.
A
The only defined controls I see for reverb and chorus are for Reverb send
and Chorus send (CC 91 and 93). That could be used sensibly for reverb and
chorus send levels. That still leaves Reverb room size, damping, and
width. With chorus it leaves the number of voices, speed, depth and type.
Othe
ca5f800dc1>
> doesn't do anything by design at the moment? If so, is there any way (other
> than looking at the source) to tell from the API docs which APIs are
> actually implemented?
>
> Thanks, Ien
>
>
> On Fri, Jul 8, 2016 at 11:45 AM, Element Green <
> el
Hello,
FluidSynth follows the MIDI Tuning Standard in regards to SYSEX command
data. I'm not real familiar with this myself, but a quick search on the
Internet for "MIDI Tuning Sysex" should bring up some useful info.
As far as setting chorus and reverb parameters parameters (beyond just the
sen
Hello,
I'm not sure if it could be the issue or not. But I remember a long while
back (many years) FluidSynth used to have issues with denormal numbers
causing excessive CPU usage. That would be floating point numbers which
are very small, but not 0. I don't know if ARM processors deal with
den
Hello Martiniano,
If you're just trying to set a couple of parameters in the FluidSynth
command line interface, you could execute "fluidsynth --help". You'll find
there is a "-o" option which allows for setting option values, such as
audio.periods
and audio.period-size. Running "fluidsynth -o he
Hello Chris,
On Fri, Jun 24, 2016 at 1:12 PM, S. Christian Collins <
s_chriscoll...@hotmail.com> wrote:
> On 06/24/2016 10:30 AM, Element Green wrote:
>
> Its been a while since I was looking at this. After reading over the
> spec, it sounds like you are correct. This seems c
Hello Christian,
On Fri, Jun 24, 2016 at 1:24 AM, S. Christian Collins <
s_chriscoll...@hotmail.com> wrote:
> On 06/23/2016 08:28 PM, Element Green wrote:
>
> There are a bunch of default modulators which cause SoundFont instruments
> to respond to some of the defined M
Hello Ben,
On Thu, Jun 23, 2016 at 9:36 PM, Ben Gonzales wrote:
>
>
> FluidSynth and Swami are great programs. Thanks
>
You're welcome. I only deserve a little credit for FluidSynth though -
well I helped come up with the name at least :-) The SoundFont loading
code is roughly based on the an
t;
No, there is no user manual currently unfortunately, yet another TODO
item. A README file is in the source code, but it is pretty outdated at
this point, but may provide some helpful info:
https://sourceforge.net/p/swami/code/ci/master/tree/swami/README
Feel free to ask questions on the sw
You're welcome. Glad you figured it out.
Best regards,
Element Green
On Jun 18, 2016 10:41, "Ien Cheng" wrote:
> To close the loop on the issue below -- turned out to be an
> application-level bug on our end, nothing to do with FluidSynth. Thanks
> Element Green for
undFont 1 for MIDI
channel 1 (0 based in FluidSynth).
The second command above selects Bank 128 Program 0 from SoundFont 2 for
MIDI channel 10.
Best regards,
Element Green
On Sun, May 29, 2016 at 9:31 PM, Srijan Deshpande wrote:
> Thanks, and yes, but how do I load piano.sf2 on channel 0 a
etting?
>
>
> On Thu, May 19, 2016 at 10:17 PM, Element Green <
> elem...@elementsofsound.org> wrote:
>
>> Hmm, reading back over your original problem description, I think the
>> first question should be whether the voice is really continuing or not. It
>> could a
ing to do with the lower processing power of
> the phone?
>
> --Ien
>
> On Wed, May 18, 2016 at 12:53 PM, Element Green <
> elem...@elementsofsound.org> wrote:
>
>> Hello Ien,
>>
>> I got your samples you sent me, for reference:
>> FluidR3 GM2-2-0-5
talking about, how are you sending notes to FluidSynth? Are you playing a
MIDI file or pressing keys on a keyboard or something else?
Cheers.
Element
On Wed, May 18, 2016 at 10:23 AM, Ien Cheng wrote:
> HI Element Green!
>
> Thanks for your continued help with this. Much appreciate
the release
multiplier in the preset. If you could personally send me the SoundFont or
let me know how I could obtain it, I would be happy to check this for you
(just let me know what which preset and note you are playing).
Best regards,
Element Green
On Wed, May 18, 2016 at 9:35 AM, Ien Cheng
ng the voice past the end of the designated release interval?
Best regards,
Element Green
On Wed, May 18, 2016 at 9:07 AM, Ien Cheng wrote:
> Hi everyone -
>
> I'm seeing an odd problem where the synth is not stopping the sound after
> note off with certain "loud" s
9:17 AM, Element Green
wrote:
> Hello,
>
> On Tue, Apr 26, 2016 at 2:25 AM, R.L. Horn wrote:
>
>> On Fri, 22 Apr 2016, Maciej - filologia angielska wrote:
>>
>> 2. Today I noticed that the problem must be due to Raspberry Pi's
>>> limitations in terms
mply gives
> up after X number of under-runs.
>
>
I suspect the same thing. Something is likely wrong with the driver in
regards to underruns.
> _______
> fluid-dev mailing list
> fluid-dev@nongnu.org
> https://lists.nongnu.org/mailman/listinfo/fluid-dev
>
Best regards,
Element Green
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Hello,
I find it interesting that you get the same error with jackd. In that case
does FluidSynth quit with the same error or does jackd quit?
Sometimes there are limitations with audio drivers in regards to sample
rate, buffer sizes, etc. You may want to try 48KHz or 44.1KHz (depending
on whic
t helps?
Best regards,
Element
On Tue, Mar 1, 2016 at 4:52 PM, Srijan Deshpande wrote:
> Thank you! Could you please point me to a guide of some sort on building
> fluidsynth with ladspa support?
>
> Thanks!
> Srijan
>
>
> On Wednesday, March 2, 2016, Element Green
n embedded environment.
See "help ladspa" from within the FluidSynth shell, after you've built
support for it.
Best regards,
Element Green
On Tue, Mar 1, 2016 at 10:39 AM, Srijan Deshpande wrote:
> Hello,
>
> Does fluidsynth have some kind of EQ that I can apply to the s
t; or Windows's atomic API.
>
> For normal threads, glib uses pthreads on Posix and Windows threads
> on...Windows.
>
> Maybe I'm just super nerdy, but this seems totally doable. ;)
>
> On Wed, Jan 13, 2016 at 5:06 PM, Element Green <
> elem...@elementsofsound.org
I think the ticket system on SourceForge would be the best way to submit
this:
https://sourceforge.net/p/fluidsynth/tickets/
Indeed, there isn't a lot of stuff that needs to be implemented to remove
glib as a dependency, for a single platform/architecture. Doing this in a
clean and portable fashi
Hello Johannes,
Seeing as I'm the one responsible for converting FluidSynth over to glib in
the first place, I thought it is only right that I respond ;-)
Prior to FluidSynth depending on glib, there was a bit of platform support
code. This code was error prone, somewhat hard to maintain, and of
te the audio
> out clock. But I'll need to study the FluidSynth code more carefully.
>
> I do have the post filter set to max, and reverb/chorus disabled.
>
> --Brad
>
>
> On Sun, Jan 3, 2016, at 05:52 PM, Element Green wrote:
>
> FluidSynth currently only supp
FluidSynth currently only supports 16 bit audio sample data, such as in the
SF2 format.
There are several functions which are used for synthesizing the output, in
particular:
fluid_synth_nwrite_float
fluid_synth_process
fluid_synth_write_float
fluid_synth_write_s16
The last one in particular outp
Element Green
-- Forwarded message --
From: "element1green"
Date: Jan 2, 2016 11:33 AM
Subject: Re: [fluid-dev] question on linear interpolation
To: "FluidSynth mailing list"
Cc:
Use capital -O0 for the optimization.
Element
On Jan 2, 2016 10:58 AM, &
> >
> >
> >
> >
> >
> > On 12/31/2015 03:36 PM, Brad Stewart wrote:
> >
> > Could you confirm that "interp 1" command line invokes the Linear
> > Interpolation function?
> > Thanks,
> > Brad
> >
> >
> >
> > On Thu, De
27;re adding to the data set by up-sampling,
> pre-filtering, or something else. This is hinted at in the paper by Olli
> Niemitalo.
> I suppose you that the interpolated value could be stuffed back into the
> original data (recursion) but I don't see that occurring in
> f
ing it properly and that your linear
coefficients table is properly initialized. You should be able to see this
stuff at work by single stepping the code and looking at the calculations
to see if they are behaving as expected.
Hope that helps. Maybe I did not get your scenario right though, if so,
please explain in more detail.
Best regards,
Element Green
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ling I will update.
> Thanks for all the help.
>
> Regards
>
> Herschel
>
>
>
> On Saturday, 22 August 2015, 1:32, Element Green <
> elem...@elementsofsound.org> wrote:
>
>
> Hello,
>
> I haven't been following this thread too closely, so apologies if a
tch your driver as was already mentioned. The
hardware may have its own limitations too, which if not acceptable may
require you to try and use a different audio interface (USB maybe?).
It seems that ARM architecture has an FPU at least, which is good.
Best regards,
Element Green
On Fri, Aug 21,
gards,
Element Green
On Wed, Aug 19, 2015 at 6:30 AM, Herschel Karunaratne <
herschelkarunara...@yahoo.co.uk> wrote:
> I am using an ARM board with Ubuntu Linaro 13.04 and Alsa as the sound and
> MIDI driver. I have a SF with 13 different instruments and playing through
> USB MIDI. As t
onsideration of putting another instrument
> format to be read within the core FluidSynth, I would recommend SFZ only
> for the fact that people can write their own SFZ files very simply. FS
> would only take a subset of the opcodes as authoritative, which is actually
> all FS would ever
didn't go that far above and beyond what SoundFont files
can already do.
> BR
> Bernd.
>
My 2 cents, you probably wont get more from me on this thread ;-)
Cheers
Element Green
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e locally but it
> was still pulling the old libfluidsynth. The problem is indeed fixed
> with the new version.
>
> Many thanks for your help!
>
> Regards,
>
> Mark
>
> At 12:39 on 19 Jan 2015, Element Green wrote:
> >Are you sure you don't still have another li
terminal that it is unable to bind to the port in that case though, so
you would see that at least if that is occurring.
Best regards,
Element Green
On Mon, Jan 19, 2015 at 12:39 PM, Element Green wrote:
> Are you sure you don't still have another libfluidsynth hanging around on
>
pulling in
and that it is indeed what you just built from git.
The original reported issue was also affecting my Ubuntu 14.10 64 bit
system, but this fixed it for me.
Best regards,
Element Green
On Mon, Jan 19, 2015 at 11:44 AM, Mark Knoop wrote:
> Thanks for your help. I've pulled
properly assigned. So this probably worked on some systems and not
others.
I checked in a fix for this into the git repository.
Best regards,
Element Green
On Mon, Jan 19, 2015 at 9:35 AM, Mark Knoop wrote:
> Hi Element,
>
> Thanks for your reply.
>
> >When I encounter netw
tting called when an incoming connection occurs.
Or checking to see if fluid_istream_readline() gets called, which handles
shell input and see if it is returning any values which would cause a
disconnect.
Hopefully that is helpful in figuring out what is going on.
Best regards,
Element Green
On Mon,
Its a simple macro though, which could
theoretically be done from ones own code, although this seems pretty
hackish to me. But it would work. Not sure why these weren't put in
public headers to begin with, since they seem downright useful.
Best regards,
Element Green
On Sun, Aug 3, 20
Just wanted to mention that latest git of FluidSynth builds fine with Swami.
Cheers,
Element Green
On Jun 21, 2014 10:05 PM, "David Henningsson" wrote:
>
>
> On 2014-03-22 18:31, David Henningsson wrote:
>
>> Previously, functions that were just used internally
o let me know if you experience any issues with the new website or have
any suggestions.
Best regards,
Element Green
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On Sun, Jun 8, 2014 at 2:50 AM, David Henningsson wrote:
>
> Ok, thanks for the explanation. Is the note-on processing less than what's
> currently used in FluidSynth? If so one could consider moving some
> processing time from note-on time to preset selection time in FluidSynth as
> well. Not su
On Sat, Jun 7, 2014 at 9:39 AM, Aere Greenway
wrote:
> David:
>
> This is pure speculation, but I think there is software out there that
> does this (or something similar).
>
> I'm thinking that AU Lab on Mac OS X is an example (it uses soundfonts).
>
> When using that, if I switch instruments wh
Hello David,
On Sat, Jun 7, 2014 at 1:48 AM, David Henningsson wrote:
>
>
> On 2014-06-07 01:13, Micah Fitch wrote:
>
>> So anyhow, I'm curious about this. Right now I can't even have multiple
>> instances of a 300 MB soundfont without really taking up lots of
>> unnecessary memory. It'd be ni
bInstPatch support to FluidSynth, I'd welcome your enthusiasm and
assistance! I would definitely be available to help with this effort (it
will be a few weeks though before I can delve into it). We could create a
separate development branch in the FluidSynth git repository for this
project.
Cheers!
Element Green
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I suspect that each time a MIDI file is loaded in FluidSynth, it
initializes all the controllers to known default values.
There currently aren't any commands within the shell to play MIDI files.
If there was, it would be possible to say something like "play my.mid" and
then do your CC commands af
Hello Marcus,
I don't have experience with FluidSynth on ARM, so this is more general in
scope.
The ARM platform needs to have some sort of FPU in order to achieve any
sort of realtime output (I know a lot of them do nowadays, so probably not
an issue). As to latency, there are a lot of variable
Hello Dave,
Yes a SoundFont would work fine for this purpose. Personally I use Swami
on Linux, but I suppose I'm a little biased (I'm the author). Its known to
run on OS X and Windows too, with varying amounts of success (mostly
success on OS X as far as I know). Its still in development, but i
That makes sense to me too.
Element
On Fri, Nov 29, 2013 at 6:15 PM, Chris Robinson wrote:
> On 11/29/2013 11:31 AM, Element Green wrote:
>
>> The original MIDI standard pretty much spells that out, though I think
>> there was some confusion around it leading to divergen
On Thu, Nov 28, 2013 at 11:53 PM, Chris Robinson wrote:
> On 11/28/2013 08:05 PM, Element Green wrote:
>
>> Good idea to read through the archives.. I also did this and came up with
>> a thread which occurred around the date when the code was checked in for
>> the synth
On Thu, Nov 28, 2013 at 8:32 PM, Chris Robinson wrote:
> On 11/28/2013 10:51 AM, Element Green wrote:
>
>> Did you see any information that indicated that "mma" mode was supposed to
>> be GM2?
>>
>
> When I read this old thread: <https://lists.nongnu.org
t at all
> follow the math detailed above.
>
> In any case, I've tried setting CC0=0 + CC32=0 and CC0=121 + CC32=0, and
> both result in FluidSynth continuing to use bank 128 on channel 9.
>
>
> Am I doing something wrong, or misunderstanding something? Thanks for any
>
fying the
volume envelope to have a sustain level. Once a note-off event (or sustain
pedal release event) occurs, the release phase of the volume envelope takes
effect.
Best regards,
Element Green
On Thu, Nov 14, 2013 at 1:11 PM, Jim Henry wrote:
> The effect of the sustain pedal is de
"fast_render" in fluidsynth/src/fluidsynth.c to
see how this works.
Best regards,
Element Green
On Mon, Oct 21, 2013 at 12:18 PM, Иван Заярный wrote:
> Hi everyone)
>
> I faced with next problem. Midi file rendering works slowly. It can take
> 20-30 seconds for one minute midi
is available on my machine, and
> not on the two crashing machines…
>
> I'm investigating this now. Trying to compile glib without AVX.
>
> Le 23 août 2013 à 00:59, Element Green a
> écrit :
>
> From what I can see, that instruction is indeed an LDS instruction, which
>
bly need to make sure
the proper compiler switches are being used for the intended architectures.
Best regards,
Element Green
On Thu, Aug 22, 2013 at 9:33 AM, a...@gratin.org wrote:
>
> Le 21 août 2013 à 16:41, Element Green a
> écrit :
>
> You should be able to do that l
On Wed, Aug 21, 2013 at 7:11 AM, a...@gratin.org wrote:
> Well,
> remember that the core dump was from a Mac system on which glib crashes.
> The same app does not crash on most systems, including mine.
> I just ran the app on gdb on my system, and disassembled the same function
> (before running
also be executed
from the same Terminal in order for the command to take effect):
ulimit -c unlimited
The resulting core file will be found at: /cores/core.PID where PID is the
process ID.
Element
On Mon, Aug 19, 2013 at 6:49 PM, R.L. Horn wrote:
> On Mon, 19 Aug 2013, Element Green wr
On Mon, Aug 19, 2013 at 12:04 PM, a...@gratin.org wrote:
> Hello,
>
> Le 16 août 2013 à 18:58, Element Green a
> écrit :
>
> >
> > I had a look at the thread_memory_from_self() function in the glib
> > source code and I don't see anything that would sugges
(pre or post 2.32). It might make a difference.
Best regards,
Element Green
On Mon, Aug 19, 2013 at 9:55 AM, a...@gratin.org wrote:
> Hello,
>
> trying to build a debug version of glib, and will do some tests on the
> failing target machines.
>
> In the meantime, I wan
pave the way for the future :-)
In addition I also added a name parameter to new_fluid_thread() to provide
thread names, which the new Glib thread system utilizes, and updated calls
to this function to provide proper names.
Best regards,
Element Green
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b may have been built for a platform that was too
specific, or some sort of corruption is occurring. Looking at how
glib got built (its build time options, thread support system, etc)
might also be useful information.
Hope that helps.
Best regards,
Element
ports specific ARM Cortex
> optimizations and auto-vectorialization
> using the NEON SIMD unit; you can gain a nice speed boost.
> My CFLAGS are
> '-march=armv7-a -mtune=cortex-a7 -ffast-math -
> mfpu=neon-vfpv4 -Ofast'
Thanks for the info! Makes me want to get my hands on one of those ;-)
>
> Fernando
>
>
Best regards,
Element Green
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Re-posting this issue that was received to the fluid-dev owner address.
Best regards,
Element Green
> Date: Thu, 23 May 2013 17:28:39 -0700
> From: Pete Goodeve
> To: fluid-dev@nongnu.org
> Subject: rpn Fine tuning range
>
> Hi,
>
> There's a slight non-conformit
ly original works to begin
with, since a lot of sample borrowing happens out there. If you want
to make a buck on your SoundFont, make it not for commercial use and
sell commercial licenses.
Element Green
On Thu, Mar 21, 2013 at 8:38 PM, Aere Greenway
wrote:
> Stan:
>
> I have no inf
ces, if an instrument has layered
samples.
> --
>
> Sincerely,
> Aere
>
Hope that helps.
Element Green
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Have a look at the Developer's API documentation, in particular the
"Using the synthesizer without an audio driver" link in the table of
contents:
http://fluidsynth.sourceforge.net/api/index.html#UsingSynth
Hope that helps.
Element Green
On Sun, Jan 13, 2013 at 11:33 AM, Иван
possibly newer version of the LGPL
library. This can be accomplished by distributing the commercial
application as an object file as well.
Best regards,
Element Green
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nd
probably would not scale very well. So in cases where there were a lot of
users (say more than a couple), a distributed server farm like topology
would be needed (synthesis servers, MP3 encoding servers, etc).
I am interested to hear the details of your offer to pay for such a project.
Best regards,
Element Green
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Probably lacks an FPU, which means rather slow floating point emulation.
The CPU just can't keep up in real-time. FluidSynth uses floating point
math heavily.
Best regards,
Element Green
On Oct 12, 2012 11:06 AM, "Simon Eigeldinger"
wrote:
> Hi all,
>
> I am new to flui
On Tue, Oct 9, 2012 at 11:05 PM, David Henningsson wrote:
> On 10/09/2012 11:13 AM, Kjetil Matheussen wrote:
>>
>> Hi,
>>
>> I'm embedding FluidSynth as an instrument in the Radium music editor
>> (http://users.notam02.no/~kjetism/radium).
>>
>> It works fine (thanks for the great work!), but the
ubt anyone would object to merging the
support into the main project.
Best regards,
Element Green
On Sun, Jul 8, 2012 at 5:26 PM, Peter Eastman wrote:
>> You guys are wasting your time. Fluidsynth is a library, load it into
>> Python via ctypes, and roll your own OSC interface on top
Hello,
Thanks Pedro for catching that.
Each project has its own web space directory, for use as the project
website. This was used previously, until I switched over to using
Trac as the website. Sounds like the project web space has support
for the necessary dependencies of Trac, so its likely
On Sat, May 26, 2012 at 8:45 AM, Corbin Simpson
wrote:
> Howdy,
>
> I noticed that the setting "synth.ladspa.active" appears unused, and
> the LADSPA chain is always used if LADSPA support was compiled in. Is
> this intentional?
>
> --
> When the facts change, I change my mind. What do you do, sir
t; useful for someone without C/C++ background to get start quickly.
>
>
> On Sat, Feb 4, 2012 at 8:20 AM, Element Green
> wrote:
>>
>> If your MIDI song itself contains a CC7 event you could perhaps filter
>> it with the FluidSynth MIDI router:
>> router_b
If your MIDI song itself contains a CC7 event you could perhaps filter
it with the FluidSynth MIDI router:
router_begin cc
router_par1 7 7 1 0
router_par2 0 127 0 127
router_end
I think that would cause all CC 7 events received to set the volume to
100% (127).
If the MIDI song has a MIDI reset co
nly modify
MIDI channel 0, multiply it by 0 (which is still 0) and then add 4
(essentially setting it to 4, which would work for any other MIDI
channel as well).
Best regards,
Element Green
On Tue, Jan 31, 2012 at 3:34 AM, James Ong wrote:
> Kind of not working as expected.
> router_begin requ
keyboard which is without the
> ability to switch to other channels, I guess FluidSynth could set it?
>
> Thanks.
>
> On Tue, Jan 31, 2012 at 8:22 AM, Element Green
> wrote:
>> You probably need to clarify a little more then. From your initial email it
>> sounded lik
You probably need to clarify a little more then. From your initial email
it sounded like you were controlling FluidSynth with an external MIDI
synthesizer (or perhaps computer keyboard?) and a Java application. MIDI
equipment typically has a setting for assigning what MIDI channel it
controls. L
MIDI Custom Controller 7 (CC 7) controls volume on a per channel
basis. This uses the default modulators defined by the SoundFont
standard.
Best regards,
Element Green
On Mon, Jan 30, 2012 at 7:36 AM, James Ong wrote:
> I mean I understand there is only one volume control in Fluidsynth,
Hello,
Yes, that should be possible via SoundFont modulators. Currently this
has to be assigned to instruments in the SoundFont file, with a
SoundFont editor. Having a feature like "global session modulators"
would be great, but is not yet implemented.
Best regards,
Element Green
O
ing FluidSynth copyright holders have agreed not to actively
>> raise complaints against FluidSynth App Store applications, provided the
>> above conditions are met:
>>
>> Peter Hanappe
>> Josh "Element" Green
>> Pedro Lopez-Cabanillas
>> David H
On Tue, Sep 13, 2011 at 9:17 PM, Matt Giuca wrote:
>> I wasn't suggesting that remaining LGPL would negatively impact
>> FluidSynth. I was simply trying to find a solution to the issue at
>> hand, since I've worked a lot with embedded systems and thought that
>> the discussion may have just been
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