Re: [fluid-dev] fluid-dev Digest, Vol 103, Issue 7

2011-11-16 Thread Edenyard
On 16/11/11 Matt Giuca wrote: 2. Make this file a true settings file, which consists of key=value pairs and # comment lines, which modifies the settings. As long as there are settings to cover all the things you might want to change (e.g., reverb), then I don't see a problem with #2 and I think

[fluid-dev] Re: Fluidsynth reverb setting

2011-03-21 Thread Edenyard
John O'Hagan wrote: Yes, by starting fluidsynth in server mode ("-s", plus whatever options you're using for driver, device, soundfont etc.) you can send strings like "noteon 0 64 100 \n" and so on to port 9800 to produce sounds from your soundfont. Type 'help' in an interactive fluidsynth termin

[fluid-dev] Re: Fluidsynth reverb setting

2011-03-18 Thread Edenyard
I'm very grateful for all of the suggestions put forward to solve this problem. I was unaware of 'netcat' until I read about it here - networking has always been a bit of a mystery to me. I find that I have 'nc' on my system, which I gather does the same thing as 'netcat' so I'm about to go and

Re: [fluid-dev] Re: Fluidsynth reverb setting

2011-03-17 Thread Edenyard
Thanks for that, Dave. Normally, you would need another computer with network access to the server running fluidsynth. This could be an ipad (running the 'pterm' app), or a netbook, or laptop with wireless access. Do you have network access to the pc running fluidsynth? I don

[fluid-dev] Re: Fluidsynth reverb setting

2011-03-17 Thread Edenyard
Thanks, Pedro. There is a server mode (command line switches "-s" or "--server"). By default, FS listens in this mode by the TCP/IP port number 9800 > using a simple protocol similar to telnet. You can send commands to FS using this port as it would be done in the normal shell. Please could

[fluid-dev] Re: Fluidsynth reverb setting

2011-03-16 Thread Edenyard
David - many thanks for your response! Hmm, I don't think it's currently possible to specify those parameters on the command line. Try running fluidsynth without the "-i" switch, you'll get a shell. In that shell, you can issue the "help reverb" command. Then try putting outrageous values in and

[fluid-dev] Fluidsynth reverb settings

2011-03-12 Thread Edenyard
I'd appreciate some simple guidance on how to adjust Fluid's reverb settings at the command line. I've tried 'man fluidsynth' which seems to indicate that various reverb parameters are adjustable, but it gives no clue as to what the valid range of values for 'num' might be in each case, nor how

Re: [fluid-dev] Fluidsynth instrument attenuation

2010-07-21 Thread Edenyard
haven't really looked closely at it in a while. -~Chris On 07/21/2010 03:19 AM, Edenyard wrote: Many thanks for your response, Chris. The PDF was very interesting, even if I don't fully understand some of the programming type content of it. Do you know whether your proposed mo

Re: [fluid-dev] Fluidsynth instrument attenuation

2010-07-21 Thread Edenyard
ative/E-MU designed their synth engines, and the thousands of SoundFonts out there expect this behavior. You can read more details about this in this PDF file <http://www.schristiancollins.com/temp/20080817_changes.pdf>, which was my proposed list of changes for FluidSynth 1.0.9. -~Chris On 07/1

[fluid-dev] Fluidsynth instrument attenuation

2010-07-19 Thread Edenyard
I'd be grateful if someone here could kindly unravel a bit of a mystery in Fluid Synth for me regarding instrument attenuation. I've been making a new organ soundfont using samples from the excellent new Silver Octopus romantic set and I'm now tryingto get the right balance between the various

Re: [fluid-dev] Dealing with startup

2008-10-16 Thread Edenyard
Dear Josh, Very many thanks for that! The first "while true" loop is essentially a busy loop, since it will be executing acconect and checking its value as fast as it can. Adding a sleep inside of the loop (like I added above), should help things. Am I right in thinking that 'sleep' won't ho

Re: [fluid-dev] Dealing with startup

2008-10-14 Thread Edenyard
John O'Hagan wrote: Ben Leggett wrote: [...] Currently, I start fluidsynth in a shell script in conjunction with Dosbox, as opposed to systemwide, since the soundfont I use makes fluidsynth take up quite a lot of memory. Because this soundfont is large, fluidsynth startup time can take quite a

Re: [fluid-dev] Re: invalid instrument/drum selection problem

2008-01-10 Thread Edenyard
Josh wrote: The Reverb in FluidSynth hasn't really undergone that much in the way of changes. Its not really that good I've noticed and it along with the Chorus are good candidates for overhaul. As for Jack, it doesn't have "Reverb" or "Chorus" itself, it is an inter-application audio (and now

Re: [fluid-dev] Re: invalid instrument/drum selection problem

2008-01-09 Thread Edenyard
Jimmy wrote: I have assumed that channel 10 is for drums, but what do I know ;-) One thing's certain - you know a lot more about it than I do! Anyway, I only guess that there is a flag somewhere that Qsynth uses to start up FluidSynth with 32 channels. I got some style files playing here sh

Re: [fluid-dev] invalid instrument/drum selection problem

2008-01-09 Thread Edenyard
Josh wrote: I can see an issue though if someone decides to use channel #10 for something other than drums (non GM/GS mode). In that case that part of your patch would cause a bit of headache for the user. I'm not sure if I'm understanding this thread correctly since my knowledge of MIDI is,

Re: [fluid-dev] Purpose of dither?

2007-05-10 Thread Edenyard
Can somebody please re-assure me that I'm not dreaming all of this: I've tried pinching myself and I SEEM to be awake, but Mihail Zenkov <[EMAIL PROTECTED]> wrote, very reasonably: :) Where are you read this? I six years do amplifiers (mainly on tubes) and acoustics. All amplification str

Re: [fluid-dev] Fluidsynth scale tuning

2007-01-18 Thread Edenyard
Thanks for that, Josh! I've also noticed rather unpleasant sounding tones sometimes. One thing I have found is that this is often caused by the chorus and/or reverb. Try turning both of those off, or changing the parameters thereof. I'll give that a try later. It's a great comfort to know tha

[fluid-dev] Fluidsynth scale tuning

2007-01-17 Thread Edenyard
This may sound a dumb question, but can someone explain to me whereabouts in Fluidsynth the scale tuning is set? In other words, the relationship between adjacent semitones, etc. Is the tuning equal-temperament, or some mean-tone system? How accurate is it? I ask this because I've noticed that

Re: [fluid-dev] Number of bits of audio data

2005-10-04 Thread Edenyard
John Matthews wrote: I have experienced a problem with noisey sound with fluid with via 82xx sound chips. It turns out that the snd-via82xx driver is the problem. To see if that's the same problem, download vias own "viaudiocombo" driver, which is available on their website. It's an oss drive

[fluid-dev] Number of bits of audio data

2005-10-03 Thread Edenyard
Not sure if this is a silly question, but how many bits does Fluidsynth use for audio data? Reason for asking is that I seem to be running into trouble with audible quantising distortion on quiet sounds. I was considering getting a 24-bit soundcard to see if that helps but it's probably pretty

[fluid-dev] Small extension of Fluidsynth's capabilities?

2005-07-20 Thread Edenyard
I've been pondering over an extension to Fluidsynth that I'd very much like to see made. At the moment, I use Fluid with an application that wants 48 MIDI channels. I start Fluid with the '-K 48' parameter and it opens 3 MIDI ports, which I then patch through to 3 virtual MIDI sources driven b