05:16 BST, Marcus Weseloh
wrote:
Hi all,
Am So., 5. Juli 2020 um 16:32 Uhr schrieb David Back via fluid-dev
:
> Thanks for your comment. Even though the FS documentation is wrong and
> confusing when you consider midi and FSchannels I know you are not going to
> change it.
> Y
The extra resources are minimal and are not "wasted" they are used to provide
extra speed.
I cannot predict how many cores my users PC's will have so the synth.cpu-cores
setting is useless. Even if it adjusts itself to the real no. of cores a user
has it provides no guaranteed benefit over usin
Message du 05/07/20 16:32
> De : "David Back"
> A : "FluidSynth Mailing List"
> Copie à : "Tom M." , "Ceresa Jean-Jacques"
>
> Objet : Re: Fluid Synth CC1 Tremolo
>
> Thanks for your comment. Even though the FS documentation is wrong an
Thanks for your comment. Even though the FS documentation is wrong and
confusing when you consider midi and FSchannels I know you are not going to
change it.
Your argument that these channels are equivalent may be right a simple case
such as your command interface but when you consider an organ
Hi All
Thanks for the latest updates. At least my Estey sound font has passed the test
and I will now use this for all future testing.
The problem may well lie in the midi channels - It seems that both you and the
FS documentation (and perhaps me) are confusing midi channels with fluidsynth
chan
new modulator's amount value MUST be 0.If one of the above
condition is not true, this new modulator will never override (i.e disable) the
default CC1 modulator.Wecome to the world of SF2.jjc.
> Message du 04/07/20 16:34
> De : "David Back via fluid-dev"
> A : "fluid-
Hi
I am the author of eplayOrgan which uses fluid synth to produce its
sound.(Download it free from my website https://midimusic.github.io)
I am trying to implement tremolo (= midi modulation) and am using
fluid_synth_cc(synth, midichannel, 1, 100) to turn it on.As far as I can tell
this does not
Hi Tom
Many thanks, once again your advice has been invaluable. The only catch was
that percussion bank 128 also needs program change 0 to be set as it does not
default to 0.
Best WishesDavid (csw900)
On Monday, 14 January 2019 18:50:47 GMT, Tom M.
wrote:
David, please
command is ignored and ch10 remains at its default.
How can I unset the default to midi percussion in channel 10?
Thank you
David Back https://midimusic.github.io
|
|
| |
midimusic, Computer Processed Music
Android Apps, All of Scott Joplin's piano music. Wurlitzer band organ music.
Wurlit
=
fluid_synth_get_reverb_roomsize(synth); etc.
It was amazingly easy once I located the proper documentation (which I had
already lookedfor but failed to find).
David
From: Tom M.
To: David Back
Cc: FluidSynth mailing list
Sent: Sunday, 7 January 2018, 18:17
Subject: Re: [fluid-dev
Hi All
I can only guess where to begin as the documented reverb API is limited to
turning reverbon or off (which I have done and it is working)
I have assumed that the doubles: roomsize, damp, width and level are settings
and thuscan be set by:fluid_settings_setnum(settings, "name", value);
I hav
it behaves better.
I will never be loading more than one sound font at a time.
Best WishesDavid
From: Tom M.
To: David Back
Cc: FluidSynth mailing list
Sent: Saturday, 30 December 2017, 14:34
Subject: Re: [fluid-dev] Fluidsynth bank select
I've updated the docs regarding &q
below:
int Division::loadSoundFont(char* sfont, int bank){
int sfID = 0;
char buffer[128];
int result = FLUID_FAILED;
sprintf(buffer,"%i",bank);
MessageBox(NULL,buffer,"Bank",MB_ICONEXCLAMATION | MB_OK); sfID =
fluid_synth_sfload(synth, sfont, 1);
for(int i=
.
To: David Back
Cc: fluid-dev@nongnu.org
Sent: Wednesday, 27 December 2017, 14:30
Subject: Re: [fluid-dev] Fluidsynth bank select
Regarding "reset" and "offset" I agree they could be explained a bit more
detailed. I'll see what can be done.
> You also need s
dfluid_synth_bank_select()
selects the bank for only one channel at a time so is not what I needed, though
it could be pressed into service if therewas no alternative.
Best WishesDavid
From: Tom M.
To: David Back ; FluidSynth mailing list
Sent: Friday, 22 December 2017, 20:50
S
has to be done manually.
I invite you to download and try the latest version (reverb always on and no
bank selection) from my website https://midimusic.github.io/
David.
From: Marcus Weseloh
To: David Back
Cc: FluidSynth Mailing List
Sent: Thursday, 21 December 2017, 14:39
Subject
Hi Marcus
Yes it is working now, I have managed to get bank 1 selected and just asyou
prophesied I needed to use an offset of -1 to select it.I include my code
below, you may wish to use it as an example in thefluidsynth documentation.
int Division::loadSoundFont(char* sfont, int reverb, int bank
: David Back
Cc: FluidSynth mailing list
Sent: Wednesday, 20 December 2017, 21:47
Subject: Re: [fluid-dev] fluidsynth, Midi Bank Select
Hi David,
2017-12-20 22:08 GMT+01:00 David Back :
> It would be useful to know whether this command has to be given before
> or after loading the soun
be problems everywhereyou look. Even
using CC's its not easy to write code which works on anysystem.
David
From: Marcus Weseloh
To: David Back ; FluidSynth mailing list
Sent: Wednesday, 20 December 2017, 14:38
Subject: Re: [fluid-dev] fluidsynth, Midi Bank Select
Hi David,
Hi All
My organ eplayOrgan uses sf2 sound fonts and as you know these may includemore
than one bank of presets.
I need to be able to tell fluidsynth which bank to use at the time that the
soundfont is loaded, the bank will never change thereafter. This bank must be
used byALL midi channels. (I a
Hi Tom et al.
Regarding my previous inability to compile fluidsynth with mingw32 under
Windows 10.
I have now overcome this problem and can do the compilation. The solution was
to copylibintl.dll into the ONLY directory the linker was looking. It does not
use the PATH and onlylooks in the one pl
rom: Tom M.
To: David Back
Cc: FluidSynth Mailing List
Sent: Tuesday, 21 November 2017, 12:10
Subject: Re: [fluid-dev] pkgconfig not found
> I never did think it used c++ as a linker
Ok seems like I mixed that up because we were talking about a linkage
problem. Anyway, it should be no pro
me that older versions of fluidsynth may be betterthan new
versions which appear have a lot of unnecessary featuresand fail to include
some of the more useful features.
How many people are there who want to give fluidsynth command linetext in
Chinese?
David
From: Tom M.
To: David Back
the appropriate sound drivers for each
system.
David
From: Tom M.
To: David Back ; FluidSynth Mailing List
Sent: Monday, 20 November 2017, 14:30
Subject: Re: [fluid-dev] pkgconfig not found
Regarding the build log, I dont see why you think it uses c++ as linker. It
correctly
ill run on ANY system as supplied, without any recompiling or other
changes.
Good luck with the build.log
David
From: Tom M.
To: David Back
Cc: fluid-dev@nongnu.org
Sent: Sunday, 19 November 2017, 15:57
Subject: Re: [fluid-dev] pkgconfig not found
It uses c++ as linker? No matter 1.
ilable so it SHOULD work on allsystems (under Wine) with
> minimum latency.
That would be awful job I guess, you should consider simply using portaudio, as
it provides exactly that kind of abstraction.
Tom
Am Freitag, 17. November 2017, 21:20:24 CET schrieb David Back:
> Tom
> C:\MinGW3
available so it SHOULD work on allsystems (under Wine) with minimum latency.
The project is an organ, you can download it from my website
https:\\midimusic.github.io (its calledeplayOrgan, link on home page) and try
it out yourself.
David
From: Tom M.
To: David Back
Cc: FluidSynth Mail
Hi fluidsynthers
I am trying to use cmake to configure/compile fluidsynth on win32. I am
usingmingw32.
The problem is that pkgconfig was not found. I downloaded the .exe filean
copied it to my mingw32/bin folder.
The next problem was glib-2.0 and gthread-2.0 were not found. I didfind these
and
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