mproved: since you confirmed that the limit of the size is
4GiB, it is required to count the number of hops and if they are more than 3,
it should return an error, but actually it depends if it is a good idea or not.
Sincerely.
Carlo Bramini.
___
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ingle SF2 file to 4GiB by design and this also means that
there will be a maximum of 3 calls to fseek/ftell before computing the size of
the large file. I have not tested on Unix, but if LIBC provides large file
support, I expect that it will also work on it.
What do you think?
Sincerely.
Carlo B
Hello friends and happy new year, although a bit late...
If I can say my opinion, I disagree with the use of C++ code.
From my experience, C++ is not a good idea sometimes, especially when you want
to maximize the performance and minimize the memory usage.
You may want to look the code of other im
Hello,
excuse me, what is the issue with the dsound driver?
Sincerely.
> Il 27 settembre 2019 alle 9.11 "Tom M. via fluid-dev"
> ha scritto:
>
>
> FYI: #562 was merged and will be part of 2.0.7 . There currently is an
> issue with the dsound driver on windows, so the release of 2.0.7 needs
>
Hello,
> This is the relative sample quantization error that we make when using
>
> single precision. Let's just ceil this value, i.e. for every sample
> computed in single precision we may have an integer quantization error
> of +-1 .
>
BTW, it should be noted that since dithering
Hello,
> Il 13 gennaio 2019 alle 16.34 "Tom M." ha scritto:
>
> This is new to me.
>
> > Now, if I call again fluid_player_play(), the playback starts again from
> > the beginning, but without emitting any sound.
>
> I dont think playback should start from the beginning. It should directly
>
Hello,
let's think to have initialized everything with FluidSynth for playing a MIDI
file as described in the documentation. After a call to:
fluid_player_add(player, filename);
and then:
fluid_player_play(player);
and the MIDI playback runs as expected with the note of the MIDI file played
n
'm getting great results with RPi Zero, using an I2S DAC. I will
> look into FreeRTOS, ChibiOS, eCos.
>
> On Mon, Dec 31, 2018 at 5:50 AM Carlo Bramini < carlo.bra...@libero.it>
> wrote:
> > Hello!
> > yes, I succeded to run FluidSynth on an embedded platfor
Hello!
yes, I succeded to run FluidSynth on an embedded platform.
I have built a digital piano and I used FluidSynth as a rendering engine.
First of all, I would like to suggest you to read this message:
http://lists.nongnu.org/archive/html/fluid-dev/2018-11/msg00022.html
with some results from
Hello,
I would like to share some experiences when working on FluidSynth on different
platforms.
===
Embedded platform with ARM Cortex M3.
This is an embedded platform with these features:
- ARM Cortex M3 (NXP LPC1788), 120MHz, NO FPU, no caches.
- 512KB of internal flash.
- 8MB of SDRAM clo
Hello,
I was wondering if there are some news on this topic:
http://lists.nongnu.org/archive/html/fluid-dev/2018-01/msg00028.html
I remember that some experiments with openmp happened and I'm wondering if some
decisions have been taken on this topic.
Sincerely.
___
I see.
Perhaps it may be useful for the file renderer, giving the chance to use 16bits
or 8bits may be good to reduce the amount of data written on the disk and its
latency.
Sincerely.
> Il 5 novembre 2018 alle 15.22 "Tom M." ha scritto:
>
> I guess that fluid_synth_write_s16() was introduc
Hello,
I was wondering what you think and if it could be accepted the support of 8bit
audio out samples.
This implementation required me to:
- add an fluid_synth_write_u8() function into src\synth\fluid_synth.c after the
existing fluid_synth_write_s16() and fluid_synth_write_float(). Actually,
Hello,
if I can say my opinion, it would be better to leave that change outside the
library.
It looks more a feature for the application that it is using FluidSynth.
This introduces also the need to distinguish between
absolute/relative/virtual/network/etc paths, that can vary on different
platf
Hello,
I was thinking on making a fix for moving DSOUND_SUPPORT and WINMIDI_SUPPORT
from fluidsynth_priv.h to config.h, but hopefully I have seen that a branch
already exists with this fix:
https://github.com/FluidSynth/fluidsynth/commit/74ea46c2a9d4d4a0e6fb1c592cd602f044505768
Actually, this
Hello!
> Il 10 ottobre 2018 alle 13.53 "Tom M." ha scritto:
>
> > Since it comes for free, I do not see good reasons for not using FLUID_LOG
> > macro also into those missing points.
>
> I don't see good reasons for keeping it. IMO it's redundant and could be
> removed. Yet, I would accept a
Hello!
> Il 9 ottobre 2018 alle 6.46 "Tom M." ha scritto:
>
> > In my opinion, it won't be a bad idea to keep the FLUID_LOG macro
> > everywhere, because it allows to remove the log messages from the sources
> > quite easily. The user can decide to use an empty macro or an option can be
> > a
Hello,
> The question how to clean this up somewhat depends on fluid_synth_error().
> This function returns the global buffer used by fluid_log and is therefore
> not thread safe. One could try to make it thread safe (perhaps with some
> fancy macro hack, havent come up with a proper solution t
Hello,
I have seen that these sources:
src\midi\fluid_seq.c
src\midi\fluid_seqbind.c
src\rvoice\fluid_chorus.c
src\synth\fluid_event.c
are calling fluid_log() function directly instead of calling FLUID_LOG macro.
Probably, they should be changed to FLUID_LOG, like in all other sources of
FluidSy
Hello everyone,
if somebody is interested, I did a PR with Python support some days ago. It has
resolved all issues on my side, it worked on embedded ARM, on MSVC versions 6
and 2017, on mingw-w64 and on unix-like cygwin. Although I understand that it
cannot be accepted, perhaps it may be usefu
Hello!
well, I did some experiments with the solution using Python interpreter.
It is not so bad afterall.
I have not code duplication here because the C implementation for calculating
the tables is gone. Actually, in this solution, there is no need to keep it,
unless an "hybrid" code is wanted
Hello friends,
I was wondering what you think about using an external tool for compiling the
const tables, like Python. Few lines on code into the CMakeLists.txt, no extra
options, no compile time macros. After creating those tables, the compilation
of the C code will work on all C compilers of
Hello,
I was wondering if it could be possible to import few fixes from the "compile
time constant lookup tables" branch into the upcoming 2.0.0 release:
1) Replace log(10.0) with macro M_LN10 into fluid_rvoice.c
2) Simplify the calculation of fluid_convex_tab[] and fluid_concave_tab[]
values
m, merge conflicts are minimals but I
> can only give it so much time.
> BTW, I'm always open to PR
>
> Philippe
>
> On Wed, Jul 18, 2018 at 6:44 PM Nick Heyworth <
> [off...@stellaris-software.com]()> wrote:
> > I would love that! Also suggested it
Hello everyone,Although it is a bit late for the next upcoming release, I think that it would be worth to include native audio out and midi in drivers for Android in the official source repository. Afterall we are talking about the most used mobile operating system of the world. I know that there
Hello,
thank you for the replies.
> 1) A gain of 1 might easily result in clipping for loud Soundfonts and
>
> MIDIs that use many voices.
>
I see.
>
> But the question remains: Why would you need 192kHz?
>
I was interested to try the highest frequency allowed by the DAC that I'm u
Hello,
I was wondering if there is a particular or historical reason because:
1) synth.gain is set to 0.2f instead of 1:
https://github.com/FluidSynth/fluidsynth/blob/04930d62d16657348deac0213b3338d7189ed4d2/src/synth/fluid_synth.c#L206
2) maximum value for synth.sample-rate is 96000, this makes
Hello,
>> do you think that it would be possible to implement this thing in addition
>> to existing code?
>
> Technically it would be possible, but having three implementations around
> would make this part completely unmaintainable. So no, sry. Why are you
> asking?
Just for portability.
Sin
Hello,
do you think that it would be possible to implement this thing in addition to
existing code?
For example, something like:
#if THREADING_MODE_RVOICE == MODEL_SYNC_OPENMP3
...
#elif THREADING_MODE_RVOICE == MODEL_SYNC_THREAD
...
#else // THREADING_MODE_RVOICE == MODEL_SYNC_NONE
...
#endif
Hello,
I was wondering if somebody ever made some combinations of chorus and reverb
for emulating an environment, like "small room", "theatre", "cathedral", etc...
Sincerely.
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Hello,
actually, the ENABLE_MIXER_THREADS allows to make FluidSynth working in
single-thread mode if it is undefined. In this way, porting requires much
simpler implementation, by leaving many functions as empty stubs. But at the
moment it is not possible to modify it dinamically, since it is f
Hello,
Nowadays, the differences between the sources into main repository and the ones
of my FluidSynth build without dependencies to GLIB are much less than the past.
I decided to post this message for resuming my results.
At the time of writing, FluidSynth has a good abstraction of the resourc
Hello,
actually, Allwinner MCUs are known to have a very good audio codec for their
class of devices (something between 90dB and 100dB) and they are also known to
be powerful enough for running softwares like Pianoteq 6, so it is a bit
strange that you are not able to run Fluidsynth.
However, s
Hello,
I was implementing it, but I noticed a strange thing.
Here:
https://github.com/FluidSynth/fluidsynth/blob/master/src/fluidsynth.c#L693
there is a piece of code that it is not emitted for MACOS.
And here:
https://github.com/FluidSynth/fluidsynth/blob/master/src/fluidsynth.c#L738
for some
" ha scritto:
>
> Are you thinking of any specific platform that doesn't support BSD sockets?
>
> Tom
>
> 2017-12-08 0:33 GMT+01:00 Carlo Bramini :
>
> > Hello,
> > I was wondering what you would think about disabling network with some
> > macro li
Hello,
I was wondering what you would think about disabling network with some macro
like HAVE_NETWORK_SUPPORT at configure time. In other words, the user could
select to disable it or not. Having a shell running through the network could
be an useful feature, but it does not look to me so much c
Hello everyone,
into fluid.sys there is a piece of code that handles network connections.
This piece of code is divided into two parts with an #ifndef _WIN32...#endif.
Comparing these 2 pieces of code, they are absolutely identical except two
aspects:
1) the code that handles BSD sockets on Wind
4 bit version. They could be used
also on other POSIX hosts, or they could be easily adapted for cross-compiling
other targets.
Following the suggestion written in that link, I'm starting a thread here
onthis topic.
Sincerely,
Carlo Bramini.
___
the fact you are right, even if window creation inside DllMain() is a
> very bad practice, this works fine on XP. So, which Windows OS do you usualy
> use ?
>
> Regards
>
> > > Message du 01/11/17 15:00
> > > De : "Carlo Bramini"
> > > A :
Hello,
In some place of the source code there is:
#if defined(WIN32) && !defined(MINGW32)
#include "config_win32.h"
#endif
It is not clear to me the reason why there should be a dedicated piece of code
for "foreign" compilers like MSVC and others. Into VisualStudio 6, I generated
config.h with
Hello,
I had noticed that Fluidsynth for Windows is doing a very dangerous thing.
Actually, when I tried to run my test program with double click but
incidentally nothing happened, I got quite immediately this suspect.
Into fluid_dll.c there is an implementation of DllMain with some code.
In this
ints and too much work. I
think I will keep it as it is for now and I will retry if I will be out of
flash memory space.
Sincerely.
> Il 29 ottobre 2017 alle 14.04 Marcus Weseloh ha scritto:
>
> Hi Carlo,
>
> 2017-10-29 11:58 GMT+01:00 Carlo BraminiĀ :
>
> > It saves s
Hello,
I would like to suggest the addition of an option "disable-logging" in the
cmake script, that will allow the user to de-activate the log prints.
In the code, this just means a change like this into fluidsynth_priv.h:
#ifdef DISABLE_FLUID_LOG
#define FLUID_LOG
#else
#define FLUID_LOGfl
eactly what you wanted to do with this change, but after
reverting the commit, everything started to work again and normally.
Sincerely,
Carlo Bramini
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Hello,
as I wrote in the title of this message, fluid_alsa.c is still using g_atomic
instead of fluid_atomic.
Somebody should replace them, unfortunately I cannot test this change, although
I could do it.
Sincerely.
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> present. The bigger problem is that getopt_long() may or may not be present
> in getopt.h. But so far I havent seen a getopt.h that doesnt provide it.
>
> Tom
>
> 2017-10-22 14:20 GMT+02:00 Carlo Bramini :
>
> > Hello,
> > in my opinion, that piece of code should be
. Not sure why it has been done that
> > way.
> >
> > Tom
> >
> > 2017-10-21 17:01 GMT+02:00 Carlo Bramini :
> >
> > > Hello,
> > > when compiling Fluidsynth on Windows, the compiler prints these messages
> > > into the consol
lost.
Is there a particular reason for doing this thing?
Sincerely,
Carlo Bramini.
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Hello,
please excuse me if this message looks long...
It was not my intention to make changes to Fluidsynth so that you won't be able
to run it with GLIB anymore.
I was thinking to adjust things in a manner that it could run ALSO without GLIB.
Hopefully, it seems to me that Fluidsynth has been wr
Hello,
as I wrote in the subject, I worked a bit on Fluidsynth and I made a version
that works fine without external dependencies. I compiled it on the ancient
VisualStudio 6.0 and my version currentl runs on Windows.
However, it should not be difficult to include a new driver for adding again
s
Hello,
after reading some messages from mailing list archives, I'm wondering if there
are some news about removing the GLIB dependency from fluidsynth.
If I can say my opinion, this has been a (no offense) bad coding idea.
Unlike other layers, for example pthreads (IEEE Std 1003.1c-1995) or Windo
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