Hi guys
Sorry I'm late to the party and I'm not even sure if I can be helpful :-)
We, too, are using FluidSynth's MIDI file reading and playing capabilities so
we naturally stumbled on the same issues over development/testing.
Here are two patches which show all our fixes concerning these featu
Hi Again
There are a few changes which were required to make these builds possible.
In the DSP I added the files for aufile, dspfloat and removed strtok
which doesn't exist anymore but is still referenced in the DSP.
For the source itself a few changes were necessary for getting it built
under
Hi Josh, Hi mailing list
After making a few changes to the existing VC++ 6 project and some
source files I was able to build FluidSynth on Visual Studio 2003.
Since I don't have VC++ 6, I was wondering if I should just remove the
older VC 6 project files and add the newer VS 2003 files.
Is anyo