Re: [fluid-dev] parallel loading of soundfont samples

2020-10-31 Thread Hamish Moffatt
On 30/10/20 10:57 pm, Tom M. via fluid-dev wrote: I would need to compile with Visual Studio Pls, why do you *need* to compile with that ancient Microsoft product? Couldn't you use MinGW, CygWin, Clang or ICC? To be precise I need to compile my app with MSVC, but I can compile Fluidsynth to

[fluid-dev] Multi-channel output configuration

2020-10-31 Thread Marcus Weseloh
Hi all, JJC has recently proposed a new feature that would allow more control over the external and internal audio routing. You can find the proposal and subsequent discussion in the following issue and pull-request: https://github.com/FluidSynth/fluidsynth/issues/669 https://github.com/FluidSynth

Re: [fluid-dev] parallel loading of soundfont samples

2020-10-31 Thread Tom M. via fluid-dev
> So in my opinion, doing the work to make the sample cache and maybe even the whole soundfont loading mechanism work in parallel seems like a good idea and worth the effort. We need to be careful, as the soundfont loading is exposed via the API. Breaking changes should be avoided. Also, we could

Re: [fluid-dev] parallel loading of soundfont samples

2020-10-31 Thread Marcus Weseloh
Hi, Am Fr., 30. Okt. 2020 um 02:09 Uhr schrieb Hamish Moffatt : > Beautiful! Over 6 times faster. Great, thanks for testing it. > In order to get the best out of modern CPUs we have to use > more threads as the cores aren't getting much faster. I think this is probably the best reason to consi

Re: [fluid-dev] Android app questions and issues

2020-10-31 Thread Tom M. via fluid-dev
> 1) Not enough loud: It's not clear what you mean by "artifacts". Is it clipping? Interruptions? Distortions? Ideally provide the broken audio rendering. But without the soundfont and a test MIDI it's very hard to tell what's wrong. Try a different audio driver. Or use the file renderer to write