Hi Tom,
Thanks a lot for the detailed explanations!
This sounds even more complex then expected..
And, yep, customization is too much for me.
Tried to use very compact version of libfluidsynth.so extracted from
VolcanoMobile app, but failed.
It almost works, but for some reason there were no audi
> why there are so many ".so" files.
Because fluidsynth itself depends on 3rd party software, most notably
glib. And this 3rd party software depends on other software. And that
software depends on software which... ultimately... depends on the
Android NDK.
VolcanoMobile has customized fluidsynth,
Hello,
Sorry for stupid question. I have no experience in C/C++.
I made an xamarin forms app for Android. The app is midi controller.
It sends notes to Fluidsynth by VolcanoMobile and works fine with
custom soundfont (sf2) with drum samples.
But, my users are lazy and want my app to play directly