Re: [fluid-dev] Which libs really needed for Android

2020-10-12 Thread Stanislav Kokorev
Hi Tom, Thanks a lot for the detailed explanations! This sounds even more complex then expected.. And, yep, customization is too much for me. Tried to use very compact version of libfluidsynth.so extracted from VolcanoMobile app, but failed. It almost works, but for some reason there were no audi

Re: [fluid-dev] Which libs really needed for Android

2020-10-12 Thread Tom M. via fluid-dev
> why there are so many ".so" files. Because fluidsynth itself depends on 3rd party software, most notably glib. And this 3rd party software depends on other software. And that software depends on software which... ultimately... depends on the Android NDK. VolcanoMobile has customized fluidsynth,

[fluid-dev] Which libs really needed for Android

2020-10-12 Thread Stanislav Kokorev
Hello, Sorry for stupid question. I have no experience in C/C++. I made an xamarin forms app for Android. The app is midi controller. It sends notes to Fluidsynth by VolcanoMobile and works fine with custom soundfont (sf2) with drum samples. But, my users are lazy and want my app to play directly