Hi Tom,
thanks for your detailed and helpful response.
I know full well that log messages are there for a reason. My problem isn't
just that I *want* to suppress log
messages to stdout - it's that I *need *to (in release builds, at least).
My programme uses curses, so if
anything gets sent to std
The question should have been: "What's wrong in my client code that
fluidsynth keeps complaining about?"
Answer: fluidsynth was built with sdl2 support, therefore you should
call SDL_Init(SDL_INIT_AUDIO) in your code. Otherwise, you cannot use
the sdl2 audio driver, although fluidsynth provides th
Ah, maybe I should have spent some more time looking through the code:
/* People who want to reduce the size of the may do this by entirely
* removing the logging system. This will cause all log messages to
* be discarded at compile time, allowing to save about 80 KiB for
* the compiled binary.
*/