Hi Geoff,
2018-05-31 4:07 GMT+02:00 Geoff Plitt :
> cd fluidsynth-2.0.0.beta1 && mkdir build && cd build && cmake
> -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_FLAGS_RELEASE="-ffast-math -O3
> -enable-floats=true" ..
>
>
-enable-floats=true (or "on", or "1") is an option for the cmake call
itself, it sh
I think I got most of this right, except enable-floats. What's wrong with
this?
cd fluidsynth-2.0.0.beta1 && mkdir build && cd build && cmake
-DCMAKE_BUILD_TYPE=Release -DCMAKE_C_FLAGS_RELEASE="-ffast-math -O3
-enable-floats=true" ..
I still get "Samples type=float:no (using double)" in the s
Great feedback, thanks!
> --
>
> Message: 1
> Date: Wed, 30 May 2018 08:54:19 +0200
> From: Marcus Weseloh
> To: FluidSynth mailing list
> Subject: Re: [fluid-dev] Raspbian / Pi Zero - force hard float
> compile?
> Mess
Hi,
To give the new release a test I started a build (Openembedded). I am
coming from fluidsynth 1.1.11 and all build and worked fine so far.
I see build errors on:
* fluidsynth-dssi 1.0.0 from my git repo: compile
* csound from git: compile
* qsynth 0.5.1: compile error
* ardour5 5.12 (that com
Geoff:
I am able to run fluidsynth (via the QSynth GUI) on a 450 megahertz,
single processor (Pentium 3) machine, running Lubuntu 18.04. That
machine has hardware floating-point capability.
To make QSynth/Fluidsynth work on that machine, I set polyphony to 48,
and turn-off Chorus. On other