Re: [fluid-dev] pkgconfig not found

2017-11-21 Thread David Back
Tom and Marcus, Thanks for the information. There is not much there I didnot know already. I am well aware of what Wine does and how it is supposedto work. I am looking for the possibility of bypassing some of its functionsso the sound driver in fluidsynth can talk directly to the native soundsy

Re: [fluid-dev] pkgconfig not found

2017-11-21 Thread Marcus Weseloh
2017-11-21 10:13 GMT+01:00 David Back : > > I am NOT trying to compile fluidsynth for use only on Windows - I expect > the > > version I compile to run on ANY Mac or Linux > > system under Wine, or Windows system direct You are not compiling FluidSynth for multiple platforms but only for Windows

Re: [fluid-dev] pkgconfig not found

2017-11-21 Thread Tom M.
> I never did think it used c++ as a linker Ok seems like I mixed that up because we were talking about a linkage problem. Anyway, it should be no problem to use g++.exe as compiler. GCC uses the file extension of a source file to determine whether it's C or C++. Additionally all public header use

Re: [fluid-dev] pkgconfig not found

2017-11-21 Thread David Back
Tom EXTRA EXTRA Later additional response to your previous email. I have now downloaded and installed libintl-0.14.4 and put its binfolder on the PATH. This folder contains libconv2.dll and libintl3.dll With this in place I have tried all of your three cmake options startingfrom an empty build fo

Re: [fluid-dev] pkgconfig not found

2017-11-21 Thread David Back
Tom I never did think it used c++ as a linker, that is just your misconception of what I said. Obviously it uses a linker to link.What I said is that it is using a c++ compiler to compile a c program and that maybe that is what is making the linkerfail because it is trying to process the constru