Re: [fluid-dev] Getting severe clicking/static with FluidSynth (on Android)

2017-01-31 Thread Ceresa Jean-Jacques
Hello Ien,   In conjonction with the informations given by Element (i.e  "high cpu load"), it is important to note that "reverb" and "chorus" processing effects consume cpu time. For example the "reverb load" is about 4 times than a simple "voice load".   The following commands turn off eff

Re: [fluid-dev] Getting severe clicking/static with FluidSynth (on Android)

2017-01-31 Thread Element Green
Hello Ien, This sounds like the typical symptoms of running out of CPU. Checking the CPU load would easily confirm this. One question I have is if your hardware platform has a floating point unit. Without that, FluidSynth will run pretty inefficiently. This also can relate to how FluidSynth wa