Re: [fluid-dev] Adding Poly/mono functionality to FluidSynth

2016-07-06 Thread Ben Gonzales
Hi all. I loaded the changed file, and rebuilt. The problem is fixed. I tried all presets in legatomode 3 and cc 68 127, both with and without chorus and reverb. The CPU usage climbed to 30+% while playing (with reverb/chorus) then fell back to 4% when I stopped playing. Thanks Ben On 07/

Re: [fluid-dev] Adding Poly/mono functionality to FluidSynth

2016-07-06 Thread jean-jacques.ceresa
Hi Ben, Thanks a lot for your contribution you have done a good job. After looking the result of the compiler you have posted on your site, I have found some differences that strike me. You will find below an new attached file: fluid_synth_mono.c. Please may you: 1) substitute the one you hav

Re: [fluid-dev] Adding Poly/mono functionality to FluidSynth

2016-07-06 Thread Ben Gonzales
Hi all. When I said "are there any tests...?" I didn't expect so many! Nevertheless, I have completed the tests, and I have put all the resulting files in: http://gonzos.net/fluid-dev Also in that directory are the soundfont, and other files I have referenced in this discussion. cmakelog.t

Re: [fluid-dev] Adding Poly/mono functionality to FluidSynth

2016-07-06 Thread jean-jacques.ceresa
Hi Ben, >Is there any test I could run on the Pi While i'm preparing my RPi2, could you please: Describe and localize when you see excess CPU usage. followings the tests below: 0)Building steps: 0.1) Which options did you choose at cmake time (please send the summary log or put it to you

Re: [fluid-dev] Adding Poly/mono functionality to FluidSynth

2016-07-06 Thread jean-jacques.ceresa
Hello Element, Thanks, for your memory and useful tips and link. Best regards jjc Le 05/07/2016 20:55, Element Green a écrit : Hello, I'm not sure if it could be the issue or not. But I remember a long while back (many years) FluidSynth used to have issues with denormal numbers causing exc