Re: [fluid-dev] Adding Poly/mono functionality to FluidSynth

2016-07-01 Thread Ben Gonzales
Hi. I have now successfully re-compiled FluidSynth with the patches. It works, but there is a problem. First, I will note the process needed to re-compile: Patching: I put the patch file in the src directory I ran: patch < fluid_polymono-0001.patch

Re: [fluid-dev] Adding Poly/mono functionality to FluidSynth

2016-07-01 Thread jean-jacques.ceresa
Hi, Theses 2 new files have be forgotten: fluid_synth_mono.c, fluid_synth_polymono.c. Theses are parts of the complete poylymono-patch. For the 2 news file (fluid_synth_mono.c, fluid_synth_polymono.c) , i assume that it sufficient to put them in the initial source directory fluid_synth-1.1.6/

Re: [fluid-dev] Adding Poly/mono functionality to FluidSynth

2016-07-01 Thread Ben Gonzales
Pardonnez moi, je devrais avoir expliqué (high-school French) I did the patch successfully (I think) on all files except the synth.h where I got the error: "Invalid cross-device link " I don't know what it means. Ben On 01/07/16 19:49, jean-jacques.ceresa wrote: >Tried that, Sorry, as you d

Re: [fluid-dev] Adding Poly/mono functionality to FluidSynth

2016-07-01 Thread Ben Gonzales
OK, I fixed the error below, I then ran cmake and make, and got an error. See the full make log on: http://gonzos.net/ewi/makelog.txt Suggestions please... Ben On 01/07/16 20:08, Ben Gonzales wrote: Pardonnez moi, je devrais avoir expliqué (high-school French) I did the patch successfully (

Re: [fluid-dev] Adding Poly/mono functionality to FluidSynth

2016-07-01 Thread jean-jacques.ceresa
>Tried that, Sorry, as you don't explain what you are trying i can't understand ? jjc Le 01/07/2016 10:30, Ben Gonzales a écrit : Aah... found it Tried that, but got this: ../include/fluidsynth/synth.h: Invalid cross-device link Help... Ben On 01/07/16 17:35, jean-jacques.ceresa wrote: Hi

Re: [fluid-dev] Adding Poly/mono functionality to FluidSynth

2016-07-01 Thread Ben Gonzales
On 01/07/16 18:48, jean-jacques.ceresa wrote: Hi, Ben >The implication of this is that I could put the synth into mode 3 and turn legato on for all my playing. As legato mode 0 is more "percussive" than legato mode 3, so it is probably suited to string instrument played in "picking manner".

Re: [fluid-dev] Adding Poly/mono functionality to FluidSynth

2016-07-01 Thread jean-jacques.ceresa
Hi, Ben >The implication of this is that I could put the synth into mode 3 and turn legato on for all my playing. As legato mode 0 is more "percussive" than legato mode 3, so it is probably suited to string instrument played in "picking manner". What does the action "turn legato on". Is it a se

Re: [fluid-dev] Adding Poly/mono functionality to FluidSynth

2016-07-01 Thread Ben Gonzales
Aah... found it Tried that, but got this: ../include/fluidsynth/synth.h: Invalid cross-device link Help... Ben On 01/07/16 17:35, jean-jacques.ceresa wrote: Hi, >Hmmm... I can't find the synth.h file (the last one actioned in the patch file). I patched the rest of them OK. This is the ma

Re: [fluid-dev] Adding Poly/mono functionality to FluidSynth

2016-07-01 Thread jean-jacques.ceresa
Hi, >Hmmm... I can't find the synth.h file (the last one actioned in the patch file). I patched the rest of them OK. This is the main header file for API in the following path: fluidsynth-1.1.6/include/fluidsynth. If anyone want to write an application using fluidsynth library, this file is t

[fluid-dev] changing audio.period-size

2016-07-01 Thread Hamish Moffatt
Is there any harm in reducing audio.period-size on Windows? It's a lot bigger by default on Windows than Mac/Linux. Should I increase audio.periods to compensate? Background: I have my own timing loops and I'm outputting events by calling fluid_synth_noteon/noteoff() just in time (or with flu