Hi.
I have now successfully re-compiled FluidSynth with the patches. It
works, but there is a problem. First, I will note the process needed to
re-compile:
Patching:
I put the patch file in the src directory
I ran:
patch < fluid_polymono-0001.patch
Hi,
Theses 2 new files have be forgotten: fluid_synth_mono.c,
fluid_synth_polymono.c.
Theses are parts of the complete poylymono-patch.
For the 2 news file (fluid_synth_mono.c, fluid_synth_polymono.c) , i
assume that it sufficient to put them in
the initial source directory fluid_synth-1.1.6/
Pardonnez moi, je devrais avoir expliqué (high-school French)
I did the patch successfully (I think) on all files except the synth.h
where I got the error:
"Invalid cross-device link "
I don't know what it means.
Ben
On 01/07/16 19:49, jean-jacques.ceresa wrote:
>Tried that,
Sorry, as you d
OK, I fixed the error below, I then ran cmake and make, and got an error.
See the full make log on:
http://gonzos.net/ewi/makelog.txt
Suggestions please...
Ben
On 01/07/16 20:08, Ben Gonzales wrote:
Pardonnez moi, je devrais avoir expliqué (high-school French)
I did the patch successfully (
>Tried that,
Sorry, as you don't explain what you are trying i can't understand ?
jjc
Le 01/07/2016 10:30, Ben Gonzales a écrit :
Aah... found it
Tried that, but got this:
../include/fluidsynth/synth.h: Invalid cross-device link
Help...
Ben
On 01/07/16 17:35, jean-jacques.ceresa wrote:
Hi
On 01/07/16 18:48, jean-jacques.ceresa wrote:
Hi, Ben
>The implication of this is that I could put the synth into mode 3 and
turn legato on for all my playing.
As legato mode 0 is more "percussive" than legato mode 3, so it is
probably suited to string instrument played in "picking manner".
Hi, Ben
>The implication of this is that I could put the synth into mode 3 and
turn legato on for all my playing.
As legato mode 0 is more "percussive" than legato mode 3, so it is
probably suited to string instrument played in "picking manner".
What does the action "turn legato on". Is it a se
Aah... found it
Tried that, but got this:
../include/fluidsynth/synth.h: Invalid cross-device link
Help...
Ben
On 01/07/16 17:35, jean-jacques.ceresa wrote:
Hi,
>Hmmm... I can't find the synth.h file (the last one actioned in the
patch file). I patched the rest of them OK.
This is the ma
Hi,
>Hmmm... I can't find the synth.h file (the last one actioned in the
patch file). I patched the rest of them OK.
This is the main header file for API in the following path:
fluidsynth-1.1.6/include/fluidsynth.
If anyone want to write an application using fluidsynth library, this
file is t
Is there any harm in reducing audio.period-size on Windows? It's a lot
bigger by default on Windows than Mac/Linux. Should I increase
audio.periods to compensate?
Background: I have my own timing loops and I'm outputting events by
calling fluid_synth_noteon/noteoff() just in time (or with
flu
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