Re: [fluid-dev] Is there a maximum number of soundfonts that can be loaded?

2016-05-03 Thread Ryan Gonzalez
Based on reading the source, it appears to only be limited by memory. -- Ryan [ERROR]: Your autotools build scripts are 200 lines longer than your program. Something’s wrong. http://kirbyfan64.github.io/ On May 3, 2016 2:27 PM, "Ien Cheng" wrote: > Hi all - > > From the API docs on fluid_synth_s

[fluid-dev] Is there a maximum number of soundfonts that can be loaded?

2016-05-03 Thread Ien Cheng
Hi all - >From the API docs on fluid_synth_sfload , there's no indication of a maximum number of soundfonts that can be loaded. Is it limited only by memory or is there a fixed maximum? Thanks, Ien

Re: [fluid-dev] Auto-connect ALSA MIDI input patch

2016-05-03 Thread Tommaso Cucinotta
Hi RL, thanks for the comments! You can find attached a refined patch, with the meaningless comments removed :-), and the new option disabled by default. I kept the alloca() for now, just as it clears the memory, it seems a common paradigm across alsa utils and tutorials (eg, aconnect.c, where