Well, I've already ported over most glib utilities, atomics, and mutexes
(normal and recursive). I just ended up busy with several other things until
this weekend.
On January 21, 2016 4:06:41 PM CST, Johannes Schickel
wrote:
>On 01/14/2016 12:29 AM, Ryan Gonzalez wrote:
>> May I try? :D
>>
>>
On 01/14/2016 12:29 AM, Ryan Gonzalez wrote:
May I try? :D
Pretty much everything outside of threading is really trivial. The
wiki says the supported platforms are Windows, OSX, and Linux, and
that it runs under Solaris and OS/2 but they aren't officially supported.
For atomics, glib seems t
Now, CMake for OS/2 can process a DLL name properly longer than 8
characters.
---
fluidsynth/src/CMakeLists.txt | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/fluidsynth/src/CMakeLists.txt b/fluidsynth/src/CMakeLists.txt
index e60037a..669804d 100644
--- a/fluidsynth/src/CMa
IF statement interprets a variable without ${}.
And without this, CMAKE_SYSTEM is not checked correctly on CMAKE 3.4.1.
---
fluidsynth/CMakeLists.txt | 24
1 file changed, 12 insertions(+), 12 deletions(-)
diff --git a/fluidsynth/CMakeLists.txt b/fluidsynth/CMakeLists.tx
Hello everyone,
I'm the creator of a game engine project which too relies on fluidsynth
for handling midi sound rendering. From what I have gathered, my use of
the library is similar in nature to that of ScummVM, because I only feed
already parsed events into a synth object, and call synth_write t