Re: [fluid-dev] FluidSynth and glib

2016-01-21 Thread Ryan Gonzalez
Well, I've already ported over most glib utilities, atomics, and mutexes (normal and recursive). I just ended up busy with several other things until this weekend. On January 21, 2016 4:06:41 PM CST, Johannes Schickel wrote: >On 01/14/2016 12:29 AM, Ryan Gonzalez wrote: >> May I try? :D >> >>

Re: [fluid-dev] FluidSynth and glib

2016-01-21 Thread Johannes Schickel
On 01/14/2016 12:29 AM, Ryan Gonzalez wrote: May I try? :D Pretty much everything outside of threading is really trivial. The wiki says the supported platforms are Windows, OSX, and Linux, and that it runs under Solaris and OS/2 but they aren't officially supported. For atomics, glib seems t

[fluid-dev] [PATCH 2/2] Use normal library name for OS/2

2016-01-21 Thread KO Myung-Hun
Now, CMake for OS/2 can process a DLL name properly longer than 8 characters. --- fluidsynth/src/CMakeLists.txt | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/fluidsynth/src/CMakeLists.txt b/fluidsynth/src/CMakeLists.txt index e60037a..669804d 100644 --- a/fluidsynth/src/CMa

[fluid-dev] [PATCH 1/2] Remove ${} from CMAKE_SYSTEM variable in IF statement

2016-01-21 Thread KO Myung-Hun
IF statement interprets a variable without ${}. And without this, CMAKE_SYSTEM is not checked correctly on CMAKE 3.4.1. --- fluidsynth/CMakeLists.txt | 24 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/fluidsynth/CMakeLists.txt b/fluidsynth/CMakeLists.tx

Re: [fluid-dev] FluidSynth and glib

2016-01-21 Thread Jonas Kulla
Hello everyone, I'm the creator of a game engine project which too relies on fluidsynth for handling midi sound rendering. From what I have gathered, my use of the library is similar in nature to that of ScummVM, because I only feed already parsed events into a synth object, and call synth_write t