Marcus Weseloh wrote:
> I'm also working on a (commercial) project with Fluidsynth on ARM
> hardware, but I'm using an Allwinner A20 SOM board. I'm producing it
> commercially, because I'm also developing the controller hardware
> (the instrument itself, all the keys etc). But the whole software s
Hi Marcus.
Gee, that looks like fun! I hope you get a great response. You've
obviously put a lot of work into the project.
I haven't actually measured the latency. All I know is that the sound
comes out without enough delay to annoy me! I take it you'd need an
oscilloscope or similar to meas
On 10/31/2015 08:38 AM, bfc0...@comcast.net wrote:
Maybe my next puzzle will be how to split a keyboard -- i'm guess that's
where Rosegarden et al will come in. It's easy for me to think of a dozen
different puzzles like that.
I think qmidiroute will work for this, but I haven't yet used it tha
Just to followup with this...
I found something simple that worked -- add a file argument to preload
commands on the fluidsynth line: -f remap.in (as an example).
In that file I can have stuff like:
prog 1 3
prog 2 4
prog 3 7
prog 4 4
prog 5 17
prog 6 66
prog 7 57
prog 8 59
prog 10 80
prog 11 11
Hi Ben,
very interesting project, thanks for sharing! I'm also working on a
(commercial) project with Fluidsynth on ARM hardware, but I'm using an
Allwinner A20 SOM board. I'm producing it commercially, because I'm
also developing the controller hardware (the instrument itself, with
all the keys e