Re: [fluid-dev] Crackling sound when more than 4 notes are played simultaneously

2015-08-24 Thread Element Green
Good to hear that that helped. If you get an idea of how many voices can be utilized without issue, you can set the synth.polyphony value to that number. Once that number is reached, the synth will begin terminating voices which are the least perceptible (well at least that is what it tries to do

Re: [fluid-dev] Crackling sound when more than 4 notes are played simultaneously

2015-08-24 Thread Herschel Karunaratne
Hi all, As suggested I changed the number of CPU cores to 2 (synth.cpu-cores=2) and that did the trick. The number of simultaneous play of notes increased to 8 without any crackling noise. I still couldn't recompile the kernel though. Once I do the kernel recompiling I will update. Thanks for