Re: [fluid-dev] Supported Wave/Flac format other than SF2

2015-02-02 Thread Garth Hjelte
At 03:35 AM 2/2/2015, you wrote: >Don't agree that FluidSynth is a player, its an engine. I'm not familiar with your semantics; what is the difference? >To clarify, my post is in no way related to Garth or advertising chickensys. I don't understand this either - you are replying to my response,

Re: [fluid-dev] Supported Wave/Flac format other than SF2

2015-02-02 Thread Kjetil Matheussen
On Sat, Jan 31, 2015 at 4:27 PM, Garth Hjelte wrote: > At 10:36 PM 1/30/2015, you wrote: > > Going by SF2 is going to be hard for developer to implement new soundfont, > Native Instrument has supported Wav and Flac files and there are plenty > audio loops (http://www.producerloops.com) on the we

Re: [fluid-dev] Supported Wave/Flac format other than SF2

2015-02-02 Thread James L.
Don't agree that FluidSynth is a player, its an engine. To clarify, my post is in no way related to Garth or advertising chickensys. On Sat, Jan 31, 2015 at 11:27 PM, Garth Hjelte wrote: > At 10:36 PM 1/30/2015, you wrote: > > Going by SF2 is going to be hard for developer to implement new soun