At 03:35 AM 2/2/2015, you wrote:
>Don't agree that FluidSynth is a player, its an engine.
I'm not familiar with your semantics; what is the difference?
>To clarify, my post is in no way related to Garth or advertising chickensys.
I don't understand this either - you are replying to my response,
On Sat, Jan 31, 2015 at 4:27 PM, Garth Hjelte wrote:
> At 10:36 PM 1/30/2015, you wrote:
>
> Going by SF2 is going to be hard for developer to implement new soundfont,
> Native Instrument has supported Wav and Flac files and there are plenty
> audio loops (http://www.producerloops.com) on the we
Don't agree that FluidSynth is a player, its an engine. To clarify, my post
is in no way related to Garth or advertising chickensys.
On Sat, Jan 31, 2015 at 11:27 PM, Garth Hjelte wrote:
> At 10:36 PM 1/30/2015, you wrote:
>
> Going by SF2 is going to be hard for developer to implement new soun