On 11/16/2013 12:45 PM, Иван Заярный wrote:
I understand that it can be hard generate sound from arbitrary
position due ongoing sounds of previous notes.
I forgot to mention one assumption. In my case would be acceptably to
cut off starting sounds.
I make the assumption that melody starts from
On 11/16/2013 08:53 PM, Dave wrote:
> David,
>
> Thank you for the reply. I should have realized the 16 channel is a midi
> limit, not Fluidsynth. In looking through the Fluidsynth on-line
> documentation, I see that there are direct "noteon" and "noteoff" commands.
> Would it be possible to drive
On 11/16/2013 08:45 PM, Иван Заярный wrote:
> David, thank you for answer.
> I understand that it can be hard generate sound from arbitrary position
> due ongoing sounds of previous notes.
>
> I forgot to mention one assumption. In my case would be acceptably to
> cut off starting sounds.
> I mak
David,
Thank you for the reply. I should have realized the 16 channel is a midi
limit, not Fluidsynth. In looking through the Fluidsynth on-line
documentation, I see that there are direct "noteon" and "noteoff" commands.
Would it be possible to drive the engine with a config file (instead of a
mid
Aere,
Thank you for the reply. My use of Fluidsynth is unusual, to say the least.
I use it to convert midi files (hundreds of them) into MP3's. So it is not
in performance, it is a totally automated process. I am not sure how to
combine multiple instances of Fluidsynth into a single raw sound file
David, thank you for answer.
I understand that it can be hard generate sound from arbitrary position due
ongoing sounds of previous notes.
I forgot to mention one assumption. In my case would be acceptably to cut
off starting sounds.
I make the assumption that melody starts from this new position(