Hi
Sorry, maybe I didn't mention it. I tried both linear and no
interpolation ("interp 1" and "interp 0"). It didn't make any difference
that I could hear or see in CPU usage.
Jan
--
On Fri, 2012-11-23 at 21:51 -0600, S. Christian Collins wrote:
> Sorry to keep repeating this, but have you tried
Sorry to keep repeating this, but have you tried switching FluidSynth to
linear interpolation yet? It seems a lot of your CPU usage is tied up in
the 4-point interpolation that FluidSynth defaults to.
-~Chris
On 11/23/2012 07:27 PM, Jan Newmarch wrote:
> On Wed, 2012-11-21 at 16:26 +0100, David He
On Wed, 2012-11-21 at 16:26 +0100, David Henningsson wrote:
>
> That is a very valid point; we might not strive to eliminate the average
> CPU as much as the worst-case CPU, even if both are important.
>
> Maybe you could run "perf top -d 1" and monitor that, to see if anything
> special happe