Another thing I had to change was "portaudio-2.0.pc".
I changed "Libs: -L${libdir} -lportaudio" to "Libs: -L${libdir}
-lportaudio_x64".
I then re-ran Cmake and it compiled for me.
Regards,
Dan Dietzer
On 10/27/2012 10:22 AM, BCA wrote:
Hi Dan,
thank you, this I had done already - regretfully
On 10/27/2012 12:05 PM, Graham Goode wrote:
I had to create my own definition of 'bzero'
#define bzero(b,len) (memset((b), '\0', (len)), (void) 0);
I've now replaced bzero with memset and committed that as r450.
// David
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Hi Dan,
thank you, this I had done already - regretfully this cannot be the reason.
Somewhere there's a build command asking for "portaudio.lib" whilest the name
of the library is "portaudio_x86.lib" (named automatically by the default
portaudio build process). I just renamed the file and it wa
I had the same error when compiling using MSVC. In the "Properties" for
the libfluidsynth and fluidsynth projects you must add the path to the
Linker. Or, you can copy "portaudio_x64.lib" to GTK+/lib ( I assume that
since it compiled this path is already included.)
Regards,
Dan Dietzer
On 10/
still getting an rror...
LINK : fatal error LNK1181: cannot open input file 'portaudio.lib'
it's really something to pull out the hairs.
Any advice?
- Folgende Nachricht wurde empfangen -
Absender: Graham Goode
Empfänger: FluidSynth mailing list
Zeit: 2012-10-27, 12:40:55
Betr
I think I added the declaration right before it gets used, so do a search
for where bzero is used and put the definition on the line before it (I'm
not a programmer so if there is a better solution please let us know)
GG
On Saturday, 27 October 2012, BCA wrote:
> Hi GrahamG,
>
> thank you very
Hi GrahamG,
thank you very much...
"I had to create my own definition of 'bzero'
#define bzero...;"
which line to put it in?
Biggest thanks
Bernd.
- Folgende Nachricht wurde empfangen -
Absender: Graham Goode
Empfänger: FluidSynth mailing list
Zeit: 2012-10-27, 12:05:51
Bet
Sorry about this, I did no know. I had built libfluidsynth using
dsound on Windows.
Cheers !
Le 27 oct. 12 à 12:05, Graham Goode a écrit :
@Antoine, PortAudio is for Linux, OS-X and Windows... and I have built
fluidsynth for Windows with PortAudio (ASIO/WDM-KS/WASAPI) in the
past.
++ as ::
Hi,
@Antoine, PortAudio is for Linux, OS-X and Windows... and I have built
fluidsynth for Windows with PortAudio (ASIO/WDM-KS/WASAPI) in the
past.
@Bernd,
I had to create my own definition of 'bzero'
#define bzero(b,len) (memset((b), '\0', (len)), (void) 0);
And I think that this is the unistd
Hi
On Windows, you should only enable dsound. portaudio is not for
windows. Not sure how I did it, but check the CMake options before
generating the solution.
Hope this helps
Le 27 oct. 12 à 11:22, BCA a écrit :
fluid_portaudio
++ as :: Antoine Schmitt
__
Hi,
I'm trying to compile FS with PortAudio support using MSVC Express 9 2008. I've
set up all paths, dependencies and includes, after best knowledge and following
the FS devels compile advice. I've prepared the MSVC build successfully with
CMake.
At a certain point, I get error messages about
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