[fluid-dev] fluidsynth problem fixed

2012-10-12 Thread Simon Eigeldinger
hi all, now fixed the problem by using timidity. found another options to fix the issue of running larger soundfonts with it. runs good now. buzt if you still want to figure out whats broken we still can do that as well too. greetings, simon -- Simon Eigeldinger Follow me on Twitter: http://w

Re: [fluid-dev] problems with fluidsynth 1.1.5 on a raspberry pi

2012-10-12 Thread Aere Greenway
Simon: >From the error messages you get, it sounds like you don't have a security limits (/etc/security/limits.d) file set up to give your user-ID the necessary real-time priority, and the ability to lock memory. I have an even slower machine (450 megahertz) that runs Fluidsynth successfully (t

Re: [fluid-dev] problems with fluidsynth 1.1.5 on a raspberry pi

2012-10-12 Thread Simon Eigeldinger
hi pedro, Am 12.10.2012 20:29, schrieb Pedro Lopez-Cabanillas: On Friday 12 October 2012, Element Green wrote: Probably lacks an FPU, which means rather slow floating point emulation. The CPU just can't keep up in real-time. FluidSynth uses floating point math heavily. http://www.raspberrypi

Re: [fluid-dev] problems with fluidsynth 1.1.5 on a raspberry pi

2012-10-12 Thread Pedro Lopez-Cabanillas
On Friday 12 October 2012, Element Green wrote: > Probably lacks an FPU, which means rather slow floating point emulation. > The CPU just can't keep up in real-time. FluidSynth uses floating point > math heavily. http://www.raspberrypi.org/faqs What SoC are you using? The SoC is a Broadcom BCM28

Re: [fluid-dev] problems with fluidsynth 1.1.5 on a raspberry pi

2012-10-12 Thread Simon Eigeldinger
hi, thanks for the quick response. so nothing to fix via the command line options i guess. or is there something i might able to try? greetings, simon Am 12.10.2012 20:13, schrieb Element Green: Probably lacks an FPU, which means rather slow floating point emulation. The CPU just can't keep up

Re: [fluid-dev] problems with fluidsynth 1.1.5 on a raspberry pi

2012-10-12 Thread Element Green
Probably lacks an FPU, which means rather slow floating point emulation. The CPU just can't keep up in real-time. FluidSynth uses floating point math heavily. Best regards, Element Green On Oct 12, 2012 11:06 AM, "Simon Eigeldinger" wrote: > Hi all, > > I am new to fluidsynth and i tried it to

[fluid-dev] problems with fluidsynth 1.1.5 on a raspberry pi

2012-10-12 Thread Simon Eigeldinger
Hi all, I am new to fluidsynth and i tried it to run it on my raspberry pi computer. its a small ARM board with a 700 mhz processor and 256 mb ram. When i tried it it played the file for a few seconds and then it strated to kind of grind or hum. sounded like a saw wave tone got quite low but w

Re: [fluid-dev] [PATCH] sampledata caching

2012-10-12 Thread Kjetil Matheussen
On 12.10.2012 10:54, David Henningsson wrote: On 10/10/2012 10:29 AM, Kjetil Matheussen wrote: On 10.10.2012 09:51, Kjetil Matheussen wrote: Another thing we need to verify is that the sampledata is read-only once it's been bigendian converted. If it is not, chances are that two threads would

Re: [fluid-dev] [PATCH] sampledata caching

2012-10-12 Thread David Henningsson
On 10/10/2012 10:29 AM, Kjetil Matheussen wrote: On 10.10.2012 09:51, Kjetil Matheussen wrote: Another thing we need to verify is that the sampledata is read-only once it's been bigendian converted. If it is not, chances are that two threads would both modify the sampledata, causing problems.