Re: [fluid-dev] making a standalone fluidsynth plugin on Mac

2012-03-28 Thread Antoine Schmitt
Well, actually, this plugin already exists : http://www.schmittmachine.com/fluidXtra.html But it was based on fuidsynth1.0.7 I wanted to port it to 1.1.5 in order to benefit from new features like sound output selection, and also bug fixes. I thought that it would be a breeze, but it appeared t

Re: [fluid-dev] making a standalone fluidsynth plugin on Mac

2012-03-28 Thread Ebrahim Mayat
On Mar 28, 2012, at 8:55 AM, Antoine Schmitt wrote: Ok ! Cross-reading your answer, adn Ebrahim's, I figured that I needed to include all the closure of the dependencies along with my delivery : glib and gthread, but also iconv and intl, and use install_name_tool to modify all mutual inte

Re: [fluid-dev] making a standalone fluidsynth plugin on Mac

2012-03-28 Thread Antoine Schmitt
Just to be clear for future developers in the same situation (building a standalone executable on MacOSX dependent on fluidsynth), the solution for me was to copy all the fluidsynth dependencies (recursively) into the executable package and use install_name_tool to have the executable point

Re: [fluid-dev] making a standalone fluidsynth plugin on Mac

2012-03-28 Thread Antoine Schmitt
Ok ! Cross-reading your answer, adn Ebrahim's, I figured that I needed to include all the closure of the dependencies along with my delivery : glib and gthread, but also iconv and intl, and use install_name_tool to modify all mutual interdependencies between the executable and all the libs