Yeah I guess that would work (although I'd prefer to properly detect when
all the sound has died out, rather than than just waiting "a few seconds").
I hadn't thought of that.
But there's still something "dishonest" about being told (by the MIDI file)
"this song ends right now," and FluidSynth goi
> Please do send all events (including meta events). Perhaps you don't need
> them with your Midi files, but I have work with Midi segments that changes
> tempo (perhaps even time signature 3/4 <-> 4/4) on the fly. So looping back
> will need the meta events (tempo...) to play properly. There ar
On 09/18/2011 05:14 AM, David Henningsson wrote:
Fixing it on the FluidSynth side seems ugly to me: What if EOT occurs
with a everlasting note on? What about time to let the reverb decay
after playing?
Perhaps I'm overlooking something obvious (not being a programmer), but
how about this solu
Greetings,
I posted a question on using fluidsynth to extract .sf2 sounds to .wav files a
few weeks ago. The answers I received indicated I had to get a better grasp of
the subject matter and as a consequence I had to think over what I am doing.
Sorry if this post is perhaps only marginally rel
> On Sun, 18 Sep 2011 21:26:59 Matt Giuca wrote:
>
> This continues a discussion started in the bug ticket #101
> (
> https://sourceforge.net/apps/trac/fluidsynth/ticket/101)
> (between myself and
> David Henningson).
>
> Recently, a feature was added allowing the user of the FS
> API to registe