Re: [fluid-dev] Another application using FluidSynth announced

2011-09-07 Thread Matt Giuca
>> You said that Xcode is free. > > I've said that it is "gratis". And that GCC, the compiler included is also > free software. Sorry. When I said "free" I meant "gratis". > You are wrong with the assumption that free software implies "gratis" as well. The "free as in freedom" of free software

Re: [fluid-dev] Another application using FluidSynth announced

2011-09-07 Thread Pedro Lopez-Cabanillas
On Thursday 08 September 2011, Matt Giuca wrote: > You can download the Xcode package from Apple (containing GCC and other > tools) to build Mac and iOS applications, and it doesn't cost money. Note > that "gratis" is not required by the GPL, anyway. > > While it doesn't explicitly say "gratis",

Re: [fluid-dev] Another application using FluidSynth announced

2011-09-07 Thread Matt Giuca
> You are assuming too much here. We don't know under which license Rouet > Production is going to release his product in October. Hmm, I possibly side-tracked this thread a bit. In my post, I was speaking generally about coming up with a consistent policy for this sort of behaviour, not specific

Re: [fluid-dev] Another application using FluidSynth announced

2011-09-07 Thread Pedro Lopez-Cabanillas
On Wednesday 07 September 2011, David Henningsson wrote: > On 09/07/2011 08:08 PM, Pedro Lopez-Cabanillas wrote: > > On Wednesday 07 September 2011, Matt Giuca wrote: > > [...] > >> http://lwn.net/Articles/396535/ > >> In this situation, it was the Wesnoth team themselves that published > >> the ga

Re: [fluid-dev] Another application using FluidSynth announced

2011-09-07 Thread David Henningsson
On 09/07/2011 08:08 PM, Pedro Lopez-Cabanillas wrote: On Wednesday 07 September 2011, Matt Giuca wrote: [...] http://lwn.net/Articles/396535/ In this situation, it was the Wesnoth team themselves that published the game in the App Store (for a fee as well). Apparently the core team were okay wit

Re: [fluid-dev] First Try Failure

2011-09-07 Thread Pedro Lopez-Cabanillas
On Monday 05 September 2011, Stefan Kost wrote: > btw. you should be able to play midi files in totem/rythmbox (if you > have gstreamer0.10-plugins-bad installed) it will use wildmidi though. You can play MIDI files with VLC (www.videolan.org) if it was compiled with FluidSynth support enabled.

Re: [fluid-dev] Another application using FluidSynth announced

2011-09-07 Thread Pedro Lopez-Cabanillas
On Wednesday 07 September 2011, Matt Giuca wrote: [...] > http://lwn.net/Articles/396535/ > In this situation, it was the Wesnoth team themselves that published > the game in the App Store (for a fee as well). Apparently the core > team were okay with it, but one of the contributors, Rusty Russell,