Re: [fluid-dev] Patch for channel_type, also XG drum-channel autoswitch

2011-02-02 Thread Chris Moeller
Yeah, and at least the AnotherXG bank has most of those banks and instruments mapped to instruments. Assuming the user has their SoundFont synthesizer set to map loaded banks to MSB bank numbers as is the default. AnotherXG has these: [125,0,0] GS Standard [125,0,8] GS Room [125,0,16] GS Power [1

Re: [fluid-dev] Questions about soundfont, voice rendering, pitch shift...

2011-02-02 Thread Matt Giuca
> I'm trying to make a soundfont from a single audio sample (somewhere > between octave C3-C4). The sample is about 4 seconds. So it is set to the > whole range of notes (0-127). > > What happens is the lower octave notes seems to lose some volume. > > More problematic are the upper octave notes,

[fluid-dev] Questions about soundfont, voice rendering, pitch shift...

2011-02-02 Thread jimmy
Lots of questions. If someone can answer just some of them, please do. Some of these might be more than just Fluidsynth, but Fluidsynth is used to produce the final output and the notes don't sound too good for now. I'm trying to make a soundfont from a single audio sample (somewhere between

[fluid-dev] Patch for channel_type, also XG drum-channel autoswitch

2011-02-02 Thread jimmy
It seems MSB of 127, 126, 120 have been used for Yamaha/XG drum kits. For PSR-2000 keyboard, [MSB,LSB,Prog] for MSB 126: [127,0,xx] Various drum kits [126,0,0] SFX Kit1 [126,0,1] SFX Kit2 [126,0,35] Arabic Kit For PSR-S900 (similarly in Tyros-2, Tyros-3): [127,0,xx]