[fluid-dev] fluidsynth with realtime kernel

2010-10-07 Thread Rui Fan
Hi everyone, I'm using fluidsynth 1.1.2 under Ubuntu 10.04, with latest realtime kernel, connect to RoseGarden 10.04, playback some midi files. Sometimes I encounter this error message, and all sounds off. ///

Re: [fluid-dev] Patches (was Re: [ fink-Package Submissions-3074237 ] fluidsynth-1.1.2)

2010-10-07 Thread Ebrahim Mayat
Please find attached the proposed patch. Regards, Ebrahim synth.h.patch Description: Binary data ___ fluid-dev mailing list fluid-dev@nongnu.org http://lists.nongnu.org/mailman/listinfo/fluid-dev

Re: [fluid-dev] Patches (was Re: [ fink-Package Submissions-3074237 ] fluidsynth-1.1.2)

2010-10-07 Thread Ebrahim Mayat
On Oct 7, 2010, at 4:10 PM, Pedro Lopez-Cabanillas wrote: On Thursday 07 October 2010, Ebrahim Mayat wrote: I don't see any problem in removing the comma. perl -pi -e 's/R = 7,/R = 7/' include/fluidsynth/synth.h You are proposing a perl one-liner instead of a standard unified patch to req

Re: [fluid-dev] FluidSynth backend for SDL_mixer

2010-10-07 Thread Pedro Lopez-Cabanillas
On Thursday 07 October 2010, James Le Cuirot wrote: > > Hmm, because they are private, that means that we are free to change > > the implementation (and even remove the field) between FS versions. > > I'm not sure I want to give up that freedom right away, what does the > > rest of the list think h

[fluid-dev] Patches (was Re: [ fink-Package Submissions-3074237 ] fluidsynth-1.1.2)

2010-10-07 Thread Pedro Lopez-Cabanillas
On Thursday 07 October 2010, Ebrahim Mayat wrote: > I don't see any problem in removing the comma. > > perl -pi -e 's/R = 7,/R = 7/' include/fluidsynth/synth.h You are proposing a perl one-liner instead of a standard unified patch to request the code fix. That may explain why it has not yet bee

Re: [fluid-dev] FluidSynth backend for SDL_mixer

2010-10-07 Thread David Henningsson
On 2010-10-07 01:23, James Le Cuirot wrote: Hi David, Cool, thanks for the work! You're very welcome. I guess this makes it easier for commercial game developers to use FluidSynth? I mean - they can design their own soundfonts and midi files, and use right away. And both SDL and FS is und