Re: [fluid-dev] floats or doubles?

2010-09-28 Thread Matt Giuca
> Regarding performance, we have tested this with Csound and in that system, > doubles are actually faster in 64bit systems (but slower, not by much, in > 32-bit). Audio quality has reportedly been much higher. > Not necessarily true in FluidSynth, but in theory, doubles would be faster in 64-bit

Re: [fluid-dev] floats or doubles?

2010-09-28 Thread Victor . Lazzarini
Regarding performance, we have tested this with Csound and in that system, doubles are actually faster in 64bit systems (but slower, not by much, in 32-bit). Audio quality has reportedly been much higher. Victor - Original Message - From: Pedro Lopez-Cabanillas Date: Tuesday, September

[fluid-dev] floats or doubles?

2010-09-28 Thread Pedro Lopez-Cabanillas
Hi, The old autotools build system defaults to using single precision floating point numbers in DSP calculations and buffers (symbol WITH_FLOAT defined in config.h) but there is an alternative, if the user provides to the "configure" script the argument "--with-doubles=no", that in despite of l