> Regarding performance, we have tested this with Csound and in that system,
> doubles are actually faster in 64bit systems (but slower, not by much, in
> 32-bit). Audio quality has reportedly been much higher.
>
Not necessarily true in FluidSynth, but in theory, doubles would be faster
in 64-bit
Regarding performance, we have tested this with Csound and in that system,
doubles are actually faster in 64bit systems (but slower, not by much, in
32-bit). Audio quality has reportedly been much higher.
Victor
- Original Message -
From: Pedro Lopez-Cabanillas
Date: Tuesday, September
Hi,
The old autotools build system defaults to using single precision floating
point numbers in DSP calculations and buffers (symbol WITH_FLOAT defined in
config.h) but there is an alternative, if the user provides to the "configure"
script the argument "--with-doubles=no", that in despite of l