Re: [fluid-dev] FS 1.1.2 alpha sound rendering issue

2010-09-14 Thread Matt Giuca
> > In the meantime, I'm glad to see that (thanks to Sven Meier and Alessio > Treglia) that 1.1.2 of FluidSynth will reach Ubuntu Maverick! (And yes, it > will build with CMake :-) ) > That's excellent, because it seems 1.1.2's new threading code fixed a lot of random issues, like my "everything i

Re: Re: [fluid-dev] FS 1.1.2 alpha sound rendering issue

2010-09-14 Thread Graham Goode
Hi David, Bernd is testing on Windows using the dsound driver. I've done some testing of 1.1.2 in Puppy Linux (using the Jack driver) and it seems that I don't have the same issue. GrahamG ___ fluid-dev mailing list fluid-dev@nongnu.org http://lists.no

Re: Re: [fluid-dev] FS 1.1.2 alpha sound rendering issue

2010-09-14 Thread Bernd Casper
Hi David, jOrgan is developed in Ubuntu. Since it's a Java application, it runs on all major OS's. Some of us use Windows XP and Win7 (don't know if someone has running Vista yet), some Ubuntu, some Puppy Linux. Someone managed SuSe last week. There are people who managed OSX, too. It seems th

Re: [fluid-dev] FS 1.1.2 alpha sound rendering issue

2010-09-14 Thread David Henningsson
Okay, cool that things appear fixed. But may I ask - what OS are you jOrgan guys running? It could be that the thread synchronisation overhead varies much between operating systems. As for now, I've just set it to "8" which means that if there is less that 8 active voices, there is no use waki

Re: Re: [fluid-dev] FS 1.1.2 alpha sound rendering issue

2010-09-14 Thread Bernd Casper
Hi David, you hit the point exactly. After Sven compiled the latest svn, all the crackling has gone completely, as confirmed from both the other testers who had the crackles too. Also memory usage and latency seem much improved. So much thanks for the changes. So far, it seems not to have somet

[fluid-dev] "fluid_ostream_printf: buffer overflow" messages when using FS in server mode

2010-09-14 Thread John O'Hagan
Hi, I'm using fluidsynth in server mode on a Debian system to play numerical data produced by a Python program. I'm starting it like this: fluidsynth -sli -a alsa -j "path/to/my/soundfont" and sending the midi noteon strings and so on via a socket. This works nicely but I'm getting a lot of id