Hi Josh
Thank you. Problem solved.
In Project Properties -> Linker -> Input -> Additional Dependencies
I copied the entry from the Debug to the Release and it worked fine.
Didi this for both Fluidsynth and Fluidsynth_dll projects
So the whole fix for compiling on Windows in VS2008 is:
On 03/04/2010 09:37 PM, Laurent Blume wrote:
Anecdotically,
earlier this week, I saw a job offer paying 40 rupees per 1000 captcha
words typed...
I didn't know Zelda currency was real, but what was the link to that
site? I need some extra cash...
On another note, probably covered previously
Thanks Josh, I appreciate the feedback!
Good luck with your personal projects, I know how that goes. There are
priorities in life :-)
Anecdotically, earlier this week, I saw a job offer paying 40 rupees per
1000 captcha words typed...
All the best,
Laurent
Le 02/03/10 03:39, j...@resonanc
Hello Graham,
Now that I think about it, I'm not sure if I tested the release build
or not. I'm not all that familiar with building stuff on Windows, so
I was just trying to get things working for others who are interested
in it. From your error output below, it looks like it is not linki
Hi
Building 1.1.1 on Windows with Visual Studio 2008 using the project
files in Winbuild.
Once I sorted the glib and dsound issues, the Debug version builds
without issues. However, the Release versions gives me linking
errors - 83 of them.
I'm using the latest glib from the gtk+ site.
Felix Krause wrote:
>>> fluidsynth -a file -i -n -T wav -o audio.file.name=output.wav
>>> soundfont.sf2 midifile.mid
>>>
>>> This just creates a 4KB file. Is it possible that this is a FS bug?
>>
>> I finally got some time to look at this issue. When I tried to run your
>> command I got a crash/bac