Hello Nils,
Quoting l...@nilsgey.de:
Thanks for your interest.
Please take care with the license when handling microsoft code and wine
or other software. By downloading the SDK you already agreed to their
license. I am not exactly sure what is allowed and what not, but if
there is improvement
Hello Nils,
Quoting Nils :
Hey fluidsynths,
for our Denemo Windows sound-output we use fluidsynth.
I compiled fluid with dsound.h from WINE (and with portaudio).
Dsound is not working. I have to test if it does work with the
official directX SDK dsound.h but I don't want to agree to their
I had to change the def of IIRC FLUID_IN_DLL or something like that, before
dsound worked for me. I'll investigate later.
Posting from a mobile, pardon my terseness. ~ C.
On Nov 28, 2009 4:08 AM, "Nils" wrote:
Hey fluidsynths,
for our Denemo Windows sound-output we use fluidsynth.
I compiled f
Hey fluidsynths,
for our Denemo Windows sound-output we use fluidsynth.
I compiled fluid with dsound.h from WINE (and with portaudio).
Dsound is not working. I have to test if it does work with the official directX
SDK dsound.h but I don't want to agree to their license you need for
downloadin