Re: Re: [fluid-dev] Windows Sound Output - directsound (dsound.h)

2009-11-28 Thread josh
Hello Nils, Quoting l...@nilsgey.de: Thanks for your interest. Please take care with the license when handling microsoft code and wine or other software. By downloading the SDK you already agreed to their license. I am not exactly sure what is allowed and what not, but if there is improvement

Re: [fluid-dev] Windows Sound Output - directsound (dsound.h)

2009-11-28 Thread josh
Hello Nils, Quoting Nils : Hey fluidsynths, for our Denemo Windows sound-output we use fluidsynth. I compiled fluid with dsound.h from WINE (and with portaudio). Dsound is not working. I have to test if it does work with the official directX SDK dsound.h but I don't want to agree to their

Re: [fluid-dev] Windows Sound Output - directsound (dsound.h)

2009-11-28 Thread Corbin Simpson
I had to change the def of IIRC FLUID_IN_DLL or something like that, before dsound worked for me. I'll investigate later. Posting from a mobile, pardon my terseness. ~ C. On Nov 28, 2009 4:08 AM, "Nils" wrote: Hey fluidsynths, for our Denemo Windows sound-output we use fluidsynth. I compiled f

[fluid-dev] Windows Sound Output - directsound (dsound.h)

2009-11-28 Thread Nils
Hey fluidsynths, for our Denemo Windows sound-output we use fluidsynth. I compiled fluid with dsound.h from WINE (and with portaudio). Dsound is not working. I have to test if it does work with the official directX SDK dsound.h but I don't want to agree to their license you need for downloadin